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MSS HEVC HW Encoder in SkyLake (i7-6700k)

Hi,when i use mss hevc encoder in skylake, i got a issue about hevc hw encoder in i7-6700k platform with WIN7 Pro 64bit, however sw encoder is available.

my command line : sample_encode.exe h265 -i E:\TEST_HEVC\test.yuv -o e:\TEST_HEVC\Test.h265 -w 1920 -h 1080 -b 5000 -f 25 -u speed -hw -p e5400a06c74d41f5b12d430bbaa23d0b

( this command line run success in i7-4790k, but failed in i7-6700k )

run failed result:

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2015 Intel® Level Up Game Dev Contest – And the Winners Are:

The Intel® Level Up contest winners amaze and inspire us every year, and this year’s winners have done it again! Computer game genres are heavily blurred as the winning entries also include a 2D point-and-click horror adventure, a shooter/musical/puzzle mix, and not one but two shooter/tower defense games. Winners include entries from Canada, Russia, Poland, Singapore, Australia, and the United States. Game devs submitted their not-yet-for-sale (on PC or Linux) playable proofs-of-concept, alphas, betas, and unreleased demos for a chance to win cash prizes and ultimately be published on Steam*. So here are the champions!

Can't see Media SDK filters in Graphedit

Hello,

I'm a beginner with Directshow, but made my first application already. I'm able to capture and preview various cameras I use for the project I'm working on. However, all the capture content is RAW video, so huge in size. Therefore, I would like to use the Intel h264 encoder. I built my software in Labview, but first test my directshow setup in Graphedit. However, I don't see the Intel filters in Graphedit. I installed the media SDK, but that is how far I got. 

I hope somebody has the patience to walk me through the process or give me some pointers where to look.

Eliminación de problemas de sincronización entre la CPU y la GPU en Galactic Civilizations* 3

Galactic Civilizations* 3 is a turn-based 4X strategy game recently released by Stardock Entertainment. This article describes how Intel® INDE Graphics Performance Analyzer's (GPA) Platform Analyzer was used to improve the game's performance by finding and removing several CPU-GPU sync stalls that had caused a loss of parallelism between the CPU and GPU.
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    Optimizing graphics for Intel® Core™ processors as well as Intel® Atom™ processors is rapidly becoming a strategic imperative for game developers. This article describes how Funcom developed LEGO* Minifigures Online (LMO)to provide exceptional graphical experiences and improved battery life on both platforms.
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