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Quick Start Guides Published for the Intel® Xeon Phi™ Coprocessor Expert User

This is a short notice to let you know that two new articles have been published for the Intel® Xeon Phi™ coprocessor: * Quick Start Guide: For the Intel Xeon Phi Coprocessor Administrator * Quick Start Guide: For the Intel Xeon Phi Coprocessor Developer The target of both of these guides is the expert user. Our assumption is that the expert user does not need to be told what to do, as he already has potentially decades of experience doing his job. Similarly, he does not need to be told how to research his area of expertise as he has done so dozens of times in the past. As these users are new to administering or developing on the Intel Xeon Phi coprocessor, they want to know only where they can find key resources, such as cluster administration guides, technical support and examples.

Power Configuration Part 0: Introduction: Yikes, there is a lot that is not documented

I was hoping to write a brief two part overview of how to configure the various power settings for the Intel® Xeon Phi™ coprocessor. It was going to be concise and brief, allowing me to get on to the next topic. Unfortunately, as I dug into the topic further, I discovered that much of it is not very well documented. I found myself essentially writing quite a bit of explanation.

As usual, I am starting off writing this as a series of blogs. At a later point, I will reformat the blogs into a more formal article with any semblance of humor removed.

Power Considerations of Web Image Animations

Developers have substantially improved the performance and power usage of websites and the browsers themselves in recent years. However, this improvement is limited to the factors that browsers can control. Web developers also have a significant ability to improve the performance and power of their websites by making efficient use of resources.

  • Desarrolladores
  • Gráficos
  • Optimización
  • Consumo eficaz de energía
  • Power Explorer

    Today any review of a new processor whether it’s used in a desktop computer, a laptop, a tablet or a phone will contain lots of information about how efficient it is and the new technologies that have been used to achieve this performance. Operating system developers spend large amounts of time optimizing improve efficiency and extend battery life, but what can be done by someone who is designing an application and wants to ensure it runs as efficiently as possible? The aim of this sample is to provide insight into how features in a game can affect the power efficiency of the hardware it’s running on including the importance of frame rate capping, the effect of bandwidth on power and the cost of running asynchronous CPU work. The sample also demonstrates a way an application can adjust its workload to prolong a system’s battery life when it detects a change from AC power to battery, how aggressive the change is can be adjusted based on the currently active windows power scheme.
  • Desarrolladores
  • Microsoft Windows* (XP, Vista, 7)
  • Microsoft Windows* 8
  • Desarrollo de juegos
  • Windows*
  • C/C++
  • Avanzado
  • Intermedio
  • Analizadores de rendimiento de gráficos
  • Analizador de rendimiento Intel® VTune™
  • Microsoft DirectX*
  • GameCodeSample
  • Desarrollo de juegos
  • Consumo eficaz de energía
  • Contrato de licencia: 

    Intel® Xeon Phi™ coprocessor Power Management Turbo Part 2: Hot and Cold Running Silicon

    The previous blog in this series, “Intel® Xeon Phi™ coprocessor Power Management Turbo Part 1: What is turbo? And how will it affect my horsepower?” can be found at



    Measuring application power consumption on the Linux* operating system

    Power consumption is a common and growing concern in large compute installations, whether they be HPC, Cloud or Enterprise: facility power and space limitations are making it increasingly difficult to support the explosive growth of computational needs. Thus we need to dig deeper on how to best reduce power consumption at multiple levels, from hardware to software. In this article I will describe some of the known approaches and tools available to tackle this challenge.

    C-States, P-States, where the heck are those T-States?

    I had an interesting question come across my desk a few days ago: “Is it still worthwhile to understand T-states?” My first response was to think, “Huh? What the heck is a T-state?”

    Doing a little more research, I discovered that, yes, there is something called a T-state, and no, it really isn’t relevant any more, at least for mainline Intel(R) processors.

    Let me say this again: T-States are no longer relevant!

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