For the past ten years, the Science Center in my home town of Orlando has hosted a gaming event called Otronicon which brings together all forms of interactive media developed in the greater Central Florida area. It has become a place for local developers and enthusiasts alike to congregate and show off new ideas as well as get inspired by the technology and applications that are being worked on. For the first time last year the event hosted a game jam, focusing on making a game for the then fresh tech, the Oculus Rift.
When users first launch an application, the navigation design should be so intuitive that they start exploring the app’s features right away. Chronosapien Interactive used Intel® RealSense™ technology to create "Space Between" which adds hand and face tracking to extend beyond standard input modalities.
In this second article of a three-part series, I configure a scene using Intel RealSense technology to manipulate the color and position of simple Unity* 3D assets—spheres, in this example.
Envie seu app e participe da Campanha "Pacote de Software" da Intel®. Mais uma chance de sua empresa demonstrar e promover seus apps que rodam em tecnologia Intel® no Brasil e na América Latina! FOI PRORROGADO O PRAZO PARA RECEBIMENTO DE PROPOSTAS.
In this first article of a three-part series, I use the hand tracking algorithm in the Intel® RealSense™ Software Development Kit (SDK) to control the position and LookAt of a Unity* 3D first-person controller (FPC).