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8 Steps to Add Intel RealSense Unity Toolkit to your Project

This guide will help you import the Intel® RealSense™ Unity* Toolkit from the Intel RealSense SDK to allow easy integration of RealSense technology into your projects. This guide assumes you have installed a supported version of Unity and the latest version of the Intel RealSense SDK.

8 Steps to Add Intel RealSense Unity Toolkit to your Project

This guide will help you import the Intel® RealSense™ Unity* Toolkit from the Intel RealSense SDK to allow easy integration of RealSense technology into your projects. This guide assumes you have installed a supported version of Unity and the latest version of the Intel RealSense SDK. Once you've imnported the toolkit into your environment, check out the next blog in this series, "12 Steps to Apply RealSense technology to your Unity Project".

Orlando Game Jam Featuring Intel® RealSense™ Technology

For the past ten years, the Science Center in my home town of Orlando has hosted a gaming event called Otronicon which brings together all forms of interactive media developed in the greater Central Florida area. It has become a place for local developers and enthusiasts alike to congregate and show off new ideas as well as get inspired by the technology and applications that are being worked on. For the first time last year the event hosted a game jam, focusing on making a game for the then fresh tech, the Oculus Rift.

Companion Article: Air Quality Sensor app development with Intel® Galileo and Intel® XDK

Originally Authored By Naomi Shah (Intel)

Materials

· Grove Air Quality sensor
· Intel Galileo 1 board
· Grove Base Shield
· USB cable
· Power supply
· Grove cable

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  • HTML5
  • Internet de las cosas
  • HTML5
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  • Intel® XDK
  • Internet de las cosas
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  • Разработка трехмерных игр для Windows* 8 с помощью C++ и Microsoft DirectX*

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    Автор: Бруно Соннино (Bruno Sonnino)

    Разработка игр — постоянно актуальная тема: всем нравится играть в игры, их охотно покупают, поэтому их выгодно продавать. Но при разработке хороших игр следует обращать немало внимания на производительность. Никому не понравится игра, «тормозящая» или работающая рывками даже на не самых мощных устройствах.

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  • Microsoft Windows* 8.x
  • Windows*
  • C/C++
  • Principiante
  • Microsoft DirectX*
  • Bruno Sonnino
  • DirectX
  • soccer game
  • Phong effect
  • touch
  • sensor
  • Desarrollo de juegos
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  • Interfaces de Touch
  • Experiencia del usuario y diseño
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