The Intel® Perceptual Computing SDK 2013 R8 is now available! We've added a few interesting new features and are excited to see the exciting applications our developers will use them for. So what's new?
Announcing: Perceptual Computing SDK Tech Q&A Sessions
- Intel will be holding weekly Q&A sessions to help show you how to create great portable applications using the Perceptual SDK
- Visit http://software.intel.com/en-us/blogs/2013/05/21/perceptual-computing-event-series to register for one or more of these events today to help you create a great app!
For those who can not install the PerC SDK, please send the installation log file to me. The log file is in %TEMP%/micl_tmp_<USERNAME>, you can use echo %TEMP% under command console to find the path. Thanks.
Intel® is excited to present the pre-beta version of Skeletal Hand Tracking library. This library aims to enrich and re-imagine the human-computer interface by extending the ubiquity and interaction of the human hand into virtual 3D environments.
In SDK beta3, there are API changes in the Processing* framework support. As we continuously evolve the SDK features and understand the developer needs, there might be additional changes. The SDK binary compatibility is maintained at the C++ libraries level.
Some developers reported their cameras had noisy issue in RGB. This is known issue with all existing v2.05 and v2.06 cameras when RGB operating in low-light condition only, Horizontal stripes may appear in the image. This issue will go away if the lighting conditions are changed to more office like lightening conditions.
This issue is fixed in v2.07 hardware.
How to order camera?
Please go to http://intel.com/software/perceptual
How can I check my order status?
You will receive 3 emails message. 1) confirmation once an order has been placed. 2) confirmation once an order has been processed 3) confirmation once an order has been shipped. The 3rd email will contain shipping/tracking details.
Welcome to the Intel® Perceptual Computing SDK forum. Our hope for this forum is to develop a vibrant community of developers sharing their ideas, solutions, and challenges. Intel engineers working on the Perceptual Computing SDK are actively monitoring this forum and are available to answer questions.
In addition to this forum, we’ve created some additional resources to help you ramp quickly;
Now I try to record the depth image by UtilPipeline, and I enable the capture by :
So I get a video of depth image which lasts about 20 seconds, 30fps. It takes about 607MB. Furthermore, I want to remove the UV map of the depth image so that the memory will be smaller. As a consequence, I change the code to:
When I define a variable :
public PXCMGesture.GeoNode.Openness openhand;
And then I want to receive the value p.QueryGeoNode return:
p.QueryGeoNode (PXCMGesture.GeoNode.Label.LABEL_BODY_HAND_SECONDARY,out openhand);
but it failed.
I just want to know hot to use the "Openness"???
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