Computación de percepción

Where's Your Head At? Ultimate Coder Week 6

Last week I and most other participants in the contest ran around GDC showing stuff off, so not much got done in terms of coding, but i for one learned one thing: People wanted to know how my head tracker works. So this week I will do my best to describe the algorithm and the process I used to come up with it.

GDC 2013: Perceptual Computing, HTML5, Havok, and More

The world’s largest game developer conference is officially over, and what a week it was! From perceptual computing to game engines to HTML5, there was a lot going on. Let’s take a look at some of the Intel®-related highlights from this busy week in San Francisco.

Intel Perceptual Computing Developer Day

OpenCL Developers Kit 2013 Now Available with support for OpenCL 1.2 and future 4th Gen Intel® Core™ Processor


If you’re working on a cutting-edge visual computing application, download the new release the Intel® Software Development Kit (SDK) for OpenCL Applications 2013 to realize efficiency, performance and power savings.  The new SDK includes certified OpenCL 1.2 support on 3rd and future 4th generation Intel® Core™ processors running Microsoft Windows* 7 and 8 operating systems.

Ultimate Coder 2, Week 6 :: Glossal Input Schema

We’re fresh back from GDC and wow…what a great conference! We had so much fun meeting the other contestants, making fun of Lee, and showing off Stargate Gunship to hordes of Stargate fans. Any day you can make a fanboi literally squeak in delight – that’s a good day.

But one of the real high points of the conference was a real-world field test of a technology we’ve been tinkering with for the last several weeks:
Tongue Tracking.

Ultimate Coder Challenge: Sixense Studios - Week 6

Hey everyone, chip from Sixense reporting in once again.  Wow, I am beat.  Two days after GDC and my feet are still throbbing.  I slept most of Saturday away and now here I am wide awake on on Sunday night with a messed-up sleep schedule.  This seems like as good a time as any to write our blog post.  At least by writing it now, I can sleep in a bit longer tomorrow. 

Infrared5 Ultimate Coder Week Six: GDC, Mouth Detection Setbacks, Foot Tracking and Optimizations Galore

For week six Chris and Aaron made the trek out to San Fransisco to the annual Game Developers Conference (GDC) where they showed the latest version of our game Kiwi Catapult Revenge. The feedback we got was amazing! People were blown away at the head tracking performance that we’ve achieved, and everyone absolutely loved our unique art style. While the controls were a little difficult for some, that allowed us to gain some much needed insight into how to best fine tune the face tracking and the smartphone accelerometer inputs to make a truly killer experience.

New Developer Tools from Intel® Announced at GDC 2013

Lots of great developments for game developers at the Game Developers Conference, including a wide range of brand new developer tools unveiled from Intel. This week at GDC, Intel showcased two new DirectX extensions that will give developers access to the fourth generation core code-named Haswell’s inner workings, work with HandBrake, a new version of the Perceptual Computing SDK, and a couple of new contests for developers. 

Two new extensions

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