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Intel(r) CCF 3.0.13 Release

March 20th, 2015

Intel® CCF 3.0.13

This release of Intel® Common Connectivity Framework SDK version 3.0 provides support for developing applications on Intel® CCF Version 3.0, and it includes the framework, tools, documentation and sample applications for creating applications on Windows*, Android*, and iOS*.

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  • Intel® Common Connectivity Framework
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    Introduzione allo sviluppo di applicazioni mobile cross-platform

    Lo sapevi che si possono sviluppare applicazioni mobile cross-platform di elevata qualità utilizzando solo HTML, CSS e JavaScript ? Ok, domanda banale, molti oramai lo sanno ma tantissimi developers non ne sono ancora al corrente o, sono ancora scettici o comunque non ancora del tutto convinti riguardo l’uso di queste tecnologie in ambito mobile; proprio per quest’ultimo motivo ho deciso di scrivere una serie di blog posts ed alcuni articoli tecnici che verranno linkati man mano in calce a questo blog post per, mostrarti come con l’uso delle tue skills in ambito web e, con l’IDE Intel XDK si possano sviluppare applicazioni mobile di elevata qualità in maniera veloce ed infine estremamente efficiente.

    详解 HTML5 新特性

    HTML5已经火了一段时间了,相信作为web相关开发工程师,肯定或多或少的了解和尝试过一些HTML5的特性和编程。还记得以前我们介绍过的HTML5新标签。 作为未来前端开发技术的潮流和风向标,HTML5绝对不容忽视。

    在今天这篇技术分享文章中,我们将介绍几个HTML5的重要特性,能够帮助你提高整个web应用的使用体验和开发效率,相信大家会感兴趣的!

     

    特性一:正则表达式相信大家都会非常喜欢这个特性,无须服务器端的检测,使用浏览器的本地功能就可以帮助你判断电子邮件的格式,URL,或者是电话格式,防止用户输入错误的信息,通过使用HTML5的pattern属性,我们可以很方便的整合这个功能,代码如下:

    <input type="email" pattern="[^ @]*@[^ @]*" value="">

     

    特性二:数据列表元素在没有HTML5的日子里,我们会选择使用一些JS或者知名的jQuery UI来实现自动补齐的功能,而在HTML5中,我们可以直接使用datalist元素,如下:

    多线程编程 4 - GCD

    一、简介

     

    在iOS所有实现多线程的方案中,GCD应该是最有魅力的,因为 GCD本身是苹果公司为多核的并行运算提出的解决方案。GCD在工作时会自动利用更多的处理器核心,以充分利用更强大的机器。GCD是Grand Central Dispatch的简称,它是基于C语言的。如果使用GCD,完全由系统管理线程,我们不需要编写线程代码。只需定义想要执行的任务,然后添加到适当的调度队列(dispatch queue)。GCD会负责创建线程和调度你的任务,系统直接提供线程管理

    二、调度队列(dispath queue)

     

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  • Beatbuddy, un juego independiente, se expande con nuevas tecnologías

    Introducción

    ¿Cómo hace una empresa de desarrollo de juegos independiente para mantenerse vigente y ampliar su mercado? Veamos el caso de la multipremiada Threaks, creadora de BeatBuddy, y hablemos con el codirector ejecutivo Wolf Lang para ver cómo se abren camino en el mundo del desarrollo de juegos.

    De proyecto estudiantil a proyecto independiente

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  • 2-in-1
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  • Experiencia del usuario y diseño
  • 节奏小子,一款随新技术发展的独立制作游戏

    简介

    独立游戏开发公司如何与时俱进,不断拓展市场? 让我们了解一家多次获奖的独立游戏公司 Threaks —— 开发了《节奏小子 (BeatBuddy)》。 我们采访了该公司的联合首席执行官 Wolf Lang,以 了解他们如何驰骋游戏开发市场。

     从学生到负责独立项目

    Threaks GmbH 是一家总部位于汉堡的独立游戏开 发公司,专门从事非线性音乐游戏的创建,以推动数字音乐实现可持续的商 业化发展。  2011 年,他们凭借早期 版本的控制台式 PC 游戏《节奏小子》获得了德国视 频游戏奖“最佳学生项目”的提名,首度获得认可。

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  • 2-in-1
  • unity
  • slate
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  • WearHacks Kicks Off in Toronto

    WearHacks is an international non-profit organization headquartered in Montreal, focused on the promotion of innovation and entrepreneurship in Wearable Technology and Internet of Things all over the world. They kicked off this past weekend in Toronto, drawing hundreds of attendees and bringing together developers, designers, project managers, students, and engineers with an entrepreneurial and creative mind.

    Rapid Makers

    For some while I keep finding around me things related to Makers, Quadcopters, and algorithms. At first I thought that it is just by chance... That IoT is nice, and Makers are having fun, and algorithms are just another way of saying parallel programming and so on... Apparently there is something very unique that connects all these seemingly unrelated areas. You know, it takes a while to realize it, but: if everyone at work speaks Martian, and your barman speaks Martian, and you go back home and your wife speaks Martian, then you probably live on Mars!

    The Last Line Effect

    Copy-Paste

    I have studied numbers of errors caused by using the Copy-Paste method and can assure you that programmers most often tend to make mistakes in the last fragment of a homogeneous code block. I have never seen this phenomenon described in books on programming, so I decided to write about it myself. I called it the "last line effect".

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