This page contains links to the technical articles written on some of the important topics in Media SDK. The topics chosen are reflective of the frequently asked questions and discussions on the forum. This page will be updated periodically with more articles as and when they are available. We hope that this article can help developers with answering some of their questions related to frequently asked questions on major topics.
Intel® INDE provides a comprehensive toolset for developing Media applications targeting both CPU and GPUs, enriching the development experience of a game or media developer. Yet, if you got used to work with the legacy Intel® Media SDK or if you just want to get started using those tools quickly, you can follow these steps and install only the Media SDK components of Intel® INDE.
Go to the Intel® INDE Web page, select the edition you want to download and hit Download link:
The Media Software Development Kit (Media SDK) Tutorials show you how to use theMedia SDK by walking you step-by-step through use case examples from simple to increasingly more complex usages.
The Tutorials are divided into few parts (sections):
In this article we’d like to write about H.264 video processing on Intel GPUs on Linux and the experience our company, Inventos, got in the process of enhancing StreamBuilder — our streaming media server.
Native console application sample which performs transcoding of elementary video stream from one compressed format to another. Includes the following features:
- multiple video streams transcoding
- video resizing, de-interlacing
- video rotation via User Plug-in Sample
- video rotation via User Plug-in Sample using Intel® OpenCL™
Intel® Media SDK is a framework for developing media applications, by providing APIs for ease of development and optimizing them for underlying hardware for best performance. The SDK provides optimized versions for basic, building-block algorithms of media domain; and articles such as these will provide insights into development of use-case scenarios using the SDK.
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