Dynamic Resolution Rendering

Dynamic Resolution Rendering

Intel Corporation


Features / Description

The Dynamic Resolution Rendering sample demonstrates a technique for dynamically adjusting the resolution of the main rendering, with graphical user interface components drawn at the native resolution. This technique can help developers achieve their quality and performance goals on a wide range of hardware and scene profiles. The sample also shows how the addition of scaling filters such as velocity aware temporal spatial anti-aliasing can enhance quality.



A view of the swinging bell with supersampling enabled and dynamic resolution control set to give 30FPS. The geometric temporal anti-aliasing uses velocity aware filtering to reduce ghosting artefacts. With dynamic resolution parts of the scene with higher performance can have increased resolutions, yet match the chosen performance criteria. Geometric temporal anti-aliasing gives additional smoothness to the edges. An illustration of the basic principle of dynamic resolution.

System Requirements

Hardware:


  • CPU: (Intel® microarchictecture code name Sandy Bridge or better suggested)
  • GFX: uses Microsoft DirectX* 11 graphics API on Microsoft DirectX* 10 (or better) hardware
  • OS: Microsoft Vista* or later
  • MEM: 2 GB of RAM or better

Software:


Toolkits Supported:
  • Microsoft DirectX* SDK (June 2010 release or later)

Compilers Supported:

Libraries Required:
  • Microsoft* C Run-Time Libraries (CRT) 2008/2010

Dynamic Resolution Rendering

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This software is subject to the U.S. Export Administration Regulations and other U.S. law, and may not be exported or re-exported to certain countries (Burma, Cuba, Iran, Libya, North Korea, Sudan, and Syria) or to persons or entities prohibited from receiving U.S. exports (including Denied Parties, Specially Designated Nationals, and entities on the Bureau of Export Administration Entity List or involved with missile technology or nuclear, chemical or biological weapons).

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