Dynamic Resolution Rendering
Features / Description
The Dynamic Resolution Rendering sample demonstrates a technique for dynamically adjusting the resolution of the main rendering, with graphical user interface components drawn at the native resolution. This technique can help developers achieve their quality and performance goals on a wide range of hardware and scene profiles. The sample also shows how the addition of scaling filters such as velocity aware temporal spatial anti-aliasing can enhance quality.
- CPU: (Intel® microarchictecture code name Sandy Bridge or better suggested)
- GFX: uses Microsoft DirectX* 11 graphics API on Microsoft DirectX* 10 (or better) hardware
- OS: Microsoft Vista* or later
- MEM: 2 GB of RAM or better
- Microsoft DirectX* SDK (June 2010 release or later)
- Microsoft Visual Studio* 2008 or later or Intel® C++ Compiler version 11
- Microsoft* C Run-Time Libraries (CRT) 2008/2010
This software is subject to the U.S. Export Administration Regulations and other U.S. law, and may not be exported or re-exported to certain countries (Burma, Cuba, Iran, Libya, North Korea, Sudan, and Syria) or to persons or entities prohibited from receiving U.S. exports (including Denied Parties, Specially Designated Nationals, and entities on the Bureau of Export Administration Entity List or involved with missile technology or nuclear, chemical or biological weapons).