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Session 3, Part 5 | Nathan Seidle: The Intent to Open and the Future of Single-Board Computing

Agregado 18 de enero de 2017

As we concluded the conversation, Jim explaines some of the complexities with upstreaming the Linux* kernel for Intel® Edison.

Session 3, Part 4 | The Intel-Sparkfun Relationship

Agregado 18 de enero de 2017

Jim Chase and Nathan Seidle explain why they were motivated to collaborate and how their skillsets complement each other.

Session 3, Part 3 | John Hawley: Designing an OSH Board From the Ground Up

Agregado 18 de enero de 2017

John Halley, evangelist for the Minnowboard* project in the Open Technology Center discusses the technical approach to opening the core firmware that he and his team took.

Session 3, Part 2 | Jim Chase: The Balance Between Complexity and Openness with Intel® Edison

Agregado 18 de enero de 2017

Opening up complex SOCs such as the Intel® Edison is difficult because of specialized software and Intel’s third-party relationships.

Session 3, Part 1 | Layout Design Tools and OSH Derivatives at Sparkfun

Agregado 18 de enero de 2017

At Sparkfun, in the spirit of sharing, all of their project files are stored on GitHub* and shared with the community for tracking and issue filing.

Session 2, Part 4 | Ari Douglas: Differentiating Copyright, Patents, and Trademark

Agregado 17 de enero de 2017

Copyright does not apply to hardware or design changes that are utilitarian and do not contain original design ideas.

Session 2, Part 3 | Ari Douglas: Hardware Licensing and Copyright Explained

Agregado 17 de enero de 2017

Due to a copyright doctrine called the useful article doctrine, goods that have a utilitarian function are not eligible for copyright.

Session 2, Part 2 | Discussion: Share-Alike and Hardware Cloning

Agregado 17 de enero de 2017

In this section, we discuss share-alike licenses and the extent to which OSH tries to police projects that use their logo.

Session 2, Part 1 | Alicia Gibb: The "Must and the May" of OSH and the OSH Checklist

Agregado 17 de enero de 2017

The “Must and the May” document summarizes what you “must” do to comply.

Session 7, Part 4 | The Role of Open Source Hardware Single Board Computer Development

Agregado 13 de enero de 2017

As the complexity of boards increases, the parts get smaller, and the amount of effort required to recreate the design of a board increases, open source hardware becomes more and more critical.

Session 7, Part 3 | Bridging the Gap Between Proof of Concept and Optimized Product

Agregado 13 de enero de 2017

Often you may have a proof of concept up and running in the Arduino* environment or using a scripting language, but it will have to be rewritten and optimized on a different architecture with industrial APIs to reduce cost and improve efficiency.

Session 7, Part 2 | Discussion: Reducing Complexity and Supporting New Languages

Agregado 13 de enero de 2017

Should a development IDE present all the options or just the ones that are the most useful and relevant for most developers? How much do you obfuscate the complexity of a system in order to attract users to your platform? David argues that you have to get people making first, and then show them what’s under the hood.

Session 7, Part 1 | David Scheltema: Aspire to be More than Just Arduino* Compatible

Agregado 13 de enero de 2017

Most of the maker community has come from a rapid prototyping background on Bare Metal* 8-bit platforms like the Arduino* and don’t have experience deploying custom Linux* builds or board support packages for physical computing purposes. Although this opens up an entirely new realm of possibilities, there is a knowledge gap that many players are working right now to fill.

Session 6, Part 5 | Mike Kuniavsky: The Innovation Boat and the Open Source Wake

Agregado 13 de enero de 2017

In an earlier conversation with Mike, we discussed the potential value of open systems because the companies that adopt them are more likely to be trusted and ubiquitous. He used the example of how IBM invested deeply in Linux* because they knew that their core business model was a set of high-value services that built upon the OS, without selling the OS itself. 

Session 6, Part 4 | Eric Klein: Using Open Source to Your Advantage without Scaring VCs

Agregado 13 de enero de 2017

The speed and quality advantages you get from rooting an open source product can increase the quality of the product, decrease the time to market, and lower the cost of the product. The debate about whether to remain open or closed boils down to the core value you are providing.

Session 6, Part 3 | Eric Klein: Three Case Studies of OS Models for Early Stage Commercial Ventures

Agregado 13 de enero de 2017

Eric presented three different case studies of companies Lemnos Labs has worked with that have considered open source from a technical, community, and business standpoint. Each company took nuanced approaches to define their business model.

Session 6, Part 2 | Discussion: Who Pays for the Atoms?

Agregado 13 de enero de 2017

At one point in the conversation Mike asked Ari: “Who pays for the atoms, and when?” With most open software the laptop is already a sunk cost and the bits are essentially free. The biggest difference between software and hardware is that the cost of producing the hardware in small quantities can be prohibitively high and the complexity of producing boards increases and you increase production.

Session 6, Part 1 | Ari Douglas: Opening Up Historical IP and Open/Closed Models

Agregado 13 de enero de 2017

In this session we asked Ari Douglas, a lawyer who worked on the IP Strategy for the Makerbot*, to comment on potential business models for companies that invest in the Open Source Hardware model.

Session 5, Part 5 | Finding your Path by Experimentation and Tinkering

Agregado 13 de enero de 2017

One of Silvia’s intentions in organizing a global maker program is to fill the gap between the safe places to experiment at the university and initiatives with specific real outcomes. She wants her students to find their way by asking critical questions that matter in a global context and to find a hybrid identity they can articulate through their engagements and experiences.

Session 5, Part 4 | What it Means to Design New Things in a Global Ecosystem

Agregado 13 de enero de 2017

Inspired by the innovation happening in Shenzhen outside of established organizations and in the Open Hardware Movement, Silvia has been teaching social computing, global design, and entrepreneurship by bringing together students from different the school of the arts, entrepreneurship, engineering, and information into project based initiatives that intersect with real manufacturing and design houses in Shenzhen.

Session 5, Part 3 | Silvia Lidner: Finding a Guiding Question for Interdisciplinary Research

Agregado 13 de enero de 2017

Silvia identifies with the feeling of sneaking into different domains and disciplines: the feeling at the heart of being interdisciplinary. Silvia started with an interest in new media arts and design which led to thinking about user experience and HCI.

Session 5, Part 2 | Wendy Ju: From Traditional Engineering to Hybrid Designer

Agregado 13 de enero de 2017

Wendy has a traditional engineering background but sees a continuum between design, HCI, and software. In the Open Source Hardware community she has found others who are merging design and engineering through sharing their process.

Session 5, Part 1 | Andre Knoerg: Applying Engineering Skills in a Design Context

Agregado 12 de enero de 2017

André started as a computer scientist but was looking for a domain tool to apply his skills in a meaningful way.

Session 1, Part 7 | Discussion of the process of OSH Adoption

Agregado 12 de enero de 2017

In the final session, we discuss receptiveness to OSH practices, the separation between ideals and policies within institutions, and the role of empathy in documentation and relating to the users in our communities.

Session 1, Part 6 | David Anders on OSH and the Minnowboard*

Agregado 12 de enero de 2017

David Anders recently joined Intel after working on the Minnowboard* project at CircuitCo in collaboration with the Intel Open Technology Center.

Session 1, Part 5 | The Intersection of Industry and Open Source Movements

Agregado 12 de enero de 2017

Jay Melican initiates a discussion about the intersection between large corporations such as Intel and academic institutions with more open models and how they can work together.

Session 1, Part 4 | A Pre-History of the Arduino* Community

Agregado 12 de enero de 2017

The story of OSH might be best illustrated by the success of the Arduino* platform and community.

Session 1, Part 3 | OSH Examples and Resources

Agregado 12 de enero de 2017

Alicia provides some examples of derivatives based on open source hardware and related communities.

Session 1, Part 2 | Definition of Open Source Hardware

Agregado 12 de enero de 2017

In this next segment, Alicia summarizes the definition of open source hardware (OSH).

Session 1, Part 1 | History of the Open Source Hardware Association

Agregado 12 de enero de 2017

During our first session, we speak with Alicia Gibb, executive director of the Open Source Hardware Association (OSHWA) about the Open Source Hardware movement.

AI News: January 2017

Agregado 5 de enero de 2017

The January edition of AI News

Maker Edison Smart Helmet

Agregado 5 de enero de 2017

Stephanie Moyerman discusses her team’s motorcycle helmet which transmits critical data to the rider.

Nervana's End-to-End Speech Recognition with Neon

Agregado 3 de enero de 2017

This Meetup covers the basic ideas that go into building an end-to-end speech recognition system trained entirely using deep learning techniques. You will have understanding of the high level concepts that go into training a speech recognition engine in an end-to-end fashion.

Intel® Developer Zone Update: January 2017

Agregado 3 de enero de 2017

News from around the Intel® Developer Zone

Intel® Graphics Performance Analyzers 2016 R4 Release

Agregado 30 de diciembre de 2016

Intel® GPA provides tools for graphics analysis and optimization that can help you make games and other graphics-intensive applications run even faster. This video covers the features of the 2016 R4 release.

How to Install Git and the MRAA Libraries on your Intel® Edison Compute Module

Agregado 28 de diciembre de 2016

Learn how to install Git and the MRAA libraries on your Intel® Edison Module.

Intel® Software Innovator Summit: Interview With Gregory Menvielle

Agregado 28 de diciembre de 2016

Gregory Menvielle took a moment to speak to us at the Innovator Summit about how he became a Intel® Software Innovator and about the projects he is working on.

Intel® Software Innovator Summit: Interview with Marco Dal Pino

Agregado 28 de diciembre de 2016

Marco Dal Pino took a moment to speak to us at the Innovator Summit about how he became a Intel® Software Innovator and about the projects he is working on. 

How Magix Made 4K 360 Video Editing Swift and Easy

Agregado 22 de diciembre de 2016

Movie Edit Pro 2017 Plus, the newly released product by Magix, allows filmmakers to deal with the challenges that 4K 10 bit HEVC video and 360 video format present. 

Get Started with the Intel® Deep Learning SDK

Agregado 20 de diciembre de 2016

This video shows the Deep Learning SDK from Intel