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WebVR

Última actualización: 27 de septiembre de 2018Duración total: 16 min

This mini-series focuses on the development and advancement of WebVR.

Videos in Series:

WebVR

Última actualización: 27 de septiembre de 2018Duración total: 16 min

Esta miniserie se centra en el desarrollo y el avance de WebVR.

Videos in Series:

People experiencing a mall - 3D rendering

Arena Concourse Comes to Life With Virtual Reality

Intel developed Project Mall as a proof of concept to demonstrate the commercial potential of VR in architecturure

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Code Sample: Intel® Multi-Core Processor Enterprise VR Experience, Integrating Crowd Simulations into Mixed Reality

Code Sample: Intel® Multi-Core Processor Enterprise VR Experience, Integrating Crowd Simulations into Mixed Reality

Using the Intel® NUC 8 in VR and Fulldome for Immersive Multimedia Experiences

This article will show how the technology of the NUC 8 can successfully integrate with the projection technology of the full dome and VR in a number...

Large Scale 3d Reconstruction on Intel Platforms

Large scale dynamic reconstruction is a foundational technology along with positional tracking to enable high end VR and AR experiences. It is...

Crooked Sheriff: Creating a VR Wild West Escape Room Experience

We see VR escape-room experiences less as a replacement for the physical equivalent and more as a complement. A hybrid of both creates a fascinating...

Virtualizing Psychotherapy with VR the Epic Adventure

Publicado el 14 de septiembre de 2018

We can review a VR application at any stage of production without much stress. The biggest flaw in our first-hand experience, though, was that none...

Photogrammetry and Volumetric Capture

Publicado el 11 de septiembre de 2018Por Alex P.

This article compares volumetric capture and photogrammetry, and takes a deeper dive into technical specifications, package sizes, capture options,...

Code Sample: Conservative Morphological Anti-Aliasing Version 2 (CMAA2)

Publicado el 6 de septiembre de 2018

Files(s): Download License: CMAA2 is licensed under Apache* License 2.0. Optimized for......

Introducing Volumation: A 3D Capture and Processing Solution for Volumetric Assets

Última actualización: 31 de agosto de 2018Duración de video: 2 min

Volumation captures, optimizes, and cleans up without a green screen in a one-click process, creating 3D animated images of any object for entertainment with increased realism and immersion.

See the Volumation project page on Developer Mesh

Learn more about Underminer Studios*

Learn more about the Intel® Software Innovator Program

Subscribe to the Intel® Software YouTube* Channel

Project Arena: A Study in Large-Scale Commercial VR Application Development & Deployment

Última actualización: 30 de agosto de 2018Duración de video: 1 min

Project Arena is a premium commercial VR experience that sets out to demonstrate and educate the VR developer community on how to produce large-scale VR projects. 

Check out the Project Arena Webinar

Subscribe to the Intel® Software YouTube* Channel

Test the Limits of Real-Time Graphics

Última actualización: 29 de agosto de 2018Duración de video: 3 min

This 8K photogrammetry project shows real-time graphics featuring Unreal Engine* 4 and pushes the limits of current enthusiast-grade hardware.

Follow the project on Developer Mesh

Subscribe to the Intel® Software YouTube* Channel

Construct: A Volumetric Video Experience by PresenZ* and StarVR*

Última actualización: 29 de agosto de 2018Duración de video: 3 min

Take a look at the volumetric video experience "Construct" and learn about the new StarVR* Starbreeze HMD!

PresenZ*

Subscribe to the Intel® Software YouTube* Channel

Code Sample: API Without Secrets: The Practical Approach to Vulkan*

Publicado el 27 de agosto de 2018Por Pawel L.

Learn what resources are needed and how to organize them to efficiently generate and display a single frame of animation in the Vulkan API.

API without Secrets: The Practical Approach to Vulkan* - Part 1

Publicado el 27 de agosto de 2018Por Pawel L.

We start with a simple problem: the most general layout of our application. o render anything, to perform any job, we need at least one command...

The Intel® Core™ i9-7980XE Extreme Edition processor is Intel’s highest- performance processor to date for 3D mega tasking. Its extreme processing capabilities are showcased using the  Cinema 4D* Mountainvista Scene Workload

Comparing 3D Rendering Performance Using the Cinema 4D Mountainvista Scene Workload

Compares MAXON* Cinema 4D 32GB scene rendering performance on 4D 18-core Intel® Core™ i9 7980XE Extreme Edition processor vs a previous-gen platform.

Code Sample: Lightmapping code for prefabs in Unity*

Attach this script as a component to any prefab you might want to lightmap. From the editor window inside Unity you can setup a scene with proper...

Intel and GoPro* partner up to Optimize GoPro Fusion* Studio Software for Multicore CPUs and GPUs

Publicado el 15 de agosto de 2018Por BERT L.

In this document, you will learn about some of the GoPro Fusion software capabilities such as image stabilization, image stitching, and OverCapture,...

Optimization for Unity* Software and Virtual Reality: Run-Time Generated Content

The project presented here takes advantage of some inherent VR design choices, such as non-continuous locomotion (teleport or similar), even though...

Crowd Simulation as a Flocking Behavior and Windows* Mixed Reality: Part 1

Implementing artificial intelligence with the Unity* software game engine and showing an emergent behavior as crowd simulation is one of the best...

Develop and Port Windows* Mixed Reality UWP Applications in Unity* Software

The Microsoft* Store is open to VR apps. To gain access to this marketplace, you'll need to adhere to specific guidelines and develop using the...

Intel® Multicore Enterprise VR Experience: Integrating Crowd Simulations into Mixed Reality

Developing experiences in virtual reality (VR) is a fun and exciting journey, and without the proper tools or a helping hand it can become quite...

Arcade

Optimize User Experiences for the Commercial Location-Based VR Application

Publicado el 2 de agosto de 2018Por Alex P.

Technological advances present many opportunities to use location-based entertainment (LBE) in unique and compelling ways. This article addresses...

Code Sample: MRHand.cs Script for Input in Native UWP Unity* Apps with Motion Controllers.

Attach this script as component to a gameobject in Unity. After setting up a Tracked Pose Driver component in the gameobject to the correct device...

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Take Safety Training Back to the Roots with Virtualization

Publicado el 24 de julio de 2018

Like most other training content experts, we started our virtual reality (VR) journey through safety training for a global shipping company that we...

Exciting Innovations Showcased at the 2018 Unreal* Open Day Event

Publicado el 19 de julio de 2018

As one of the game industry’s largest and most influential gatherings in China, the Unreal* Open Day showcases well-known hardware, software, game...

Game Dev with Unity* ML-Agents and Intel® Optimized Python* (Part Two)

In the final part of this two-part series on machine learning with Unity* ML-Agents, we will dig deeper into the architecture and create an ML-Agent...

Intel® Developer Zone Update | July 2018

Última actualización: 3 de julio de 2018

Discover a way to edit VR audio within your VR editing system! Learn about the future of VR on the go. And find out about some upcoming collaboration opportunities for all developers who are seeking hands-on training and info on the latest technologies!

Code Sample: Rendering Objects in Parallel Using Vulkan* APIs

Publicado el 2 de julio de 2018

This code and accompanying article (see References below) discuss the process of rendering multiple FBX (Filmbox) and OBJ (Wavefront) objects using...

Rendering Objects in Parallel Using Vulkan* APIs

Publicado el 2 de julio de 2018

To help experienced pro and indie developers prepare for Vulkan, this article walks through the code of a sample app that renders multiple .fbx and ....

Conference attendees

Exciting Innovations Showcased at Unity* Unite Beijing 2018

Publicado el 28 de junio de 2018

Unity* Unite events moved to Beijing in May 2018, settling at the China National Convention Center. Top technology experts and industry talents from...

reinforcment loop example

Get Started With Unity* Machine Learning Using Intel® Distribution for Python* (Part 1)

This article will show game developers how to use reinforcement learning to create better artificial intelligence (AI) behavior. Using Intel®...

WebVR: Final Notes and Resources

Última actualización: 27 de junio de 2018Duración de video: 1 min

This is the final episode for the WebVR series. Recap the series topics and find more resources available for developers and enthusiasts.

marketing 3D, VR, AR

Marketing 3D, VR and AR Content Online Webinar

Última actualización: 27 de junio de 2018Duración de video: 50 min

In this webinar, you will learn how to leverage and optimize 3D, VR, and AR for an online audience
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