Learn best practices for developing a NUI app for the F200 camera using the Intel® RealSense™ SDK with these short videos from members of Intel's Perceptual Computing Group. 英特尔® 实感™ 摄像头 (F200) 应用最佳用户体验实践
This article explores some of the technical details and challenges developers will encounter when integrating the Intel® RealSense™ SDK for Windows* and the Oculus Rift* head-mounted display (HMD). It includes an overview of the Oculus Rift* Development Kit 2 (DK2), a look at some of the issues you’ll encounter when developing apps that combine multiple infrared (IR) camera-based sensors, and finishes up with a walkthrough describing how to integrate the Intel RealSense SDK and Oculus Rift* in a Unity* 5 project. 探索英特尔® 实感™ SDK 和 Oculus Rift* DK2项目开发
TouchDesigner*, created by Derivative, is a popular platform/program used worldwide for interactivity and real-time animations during live performances as well as rendering 3D animation sequences, building mapping, installations and recently, VR work. This article is part 1 of a two-part article in which Audri Phillips explains how the Intel® RealSense™ camera is integrated into and can be used in TouchDesigner*. The demos in Part 1 use the Intel RealSense camera TOP node, and the demos in Part 2 use the CHOP node. Both Part 1 and 2 include animations and downloadable TouchDesigner* files, .toe files, which can be used to follow along. 英特尔实感技术
英特尔 实感 技术自然用户接口用户反馈 Justin Link talks about Chronosapien Interactive's experience in natural user interface (NUI) development with Intel® RealSense™ technology. The article focuses on the importance of user feedback for hand movements and gestures. Part 2.
英特尔实感技术背景移除 This article describes how to integrate Intel® RealSense™ SDK background segmentation (BGS) middleware into immersive collaboration applications. It outlines the expected behaviors and performance expectations under a variety of scenarios and presents some limitations that developers need to be aware of before shipping products to consumers.
采用英特尔® 实感™ 3D 摄像头 At IDF 2015, Cappasity demonstrated a prototype 3D full-body scanner using Intel® RealSense™ cameras connected to Intel® NUC computers, and with a rotating platform controlled via an Intel® Edison board. In this article, Konstantin Popov explains the system in detail.
Wolfgang Engel, CEO of Confetti, describes how to pick different resource binding mechanisms to run an application efficiently on specific Intel’s GPUs, folowing the release of Windows* 10 and the 6th generation Intel® Core™ processor family (code-name Skylake). Microsoft DirectX* 12
The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Get information about the Intel® RealSense™ front facing camera hardware requirements and learn about features that are included in the Intel RealSense SDK Gold R1 and R2.