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英特尔® 实感™ 摄像头 (F200) 应用如何实现最佳用户体验

Learn best practices for developing a NUI app for the F200 camera using the Intel® RealSense™ SDK with these short videos from members of Intel's Perceptual Computing Group. 英特尔® 实感™ 摄像头 (F200) 应用最佳用户体验实践
  • Développeurs
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • Technologie Intel® RealSense™
  • SDK Intel® RealSense™
  • Intel RealSense SDK
  • F200 Camera
  • ux
  • NUI
  • 英特尔
  • 实感 摄像头
  • F200
  • Technologie Intel® RealSense™
  • Expérience et conception utilisateur
  • 探索英特尔® 实感™ SDK 和 Oculus Rift* DK2项目开发

    This article explores some of the technical details and challenges developers will encounter when integrating the Intel® RealSense™ SDK for Windows* and the Oculus Rift* head-mounted display (HMD). It includes an overview of the Oculus Rift* Development Kit 2 (DK2), a look at some of the issues you’ll encounter when developing apps that combine multiple infrared (IR) camera-based sensors, and finishes up with a walkthrough describing how to integrate the Intel RealSense SDK and Oculus Rift* in a Unity* 5 project. 探索英特尔® 实感™ SDK 和 Oculus Rift* DK2项目开发
  • Développeurs
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • Développement de jeu
  • Technologie Intel® RealSense™
  • SDK Intel® RealSense™
  • Technologie Intel® RealSense™
  • RealSense SDK
  • realsense camera
  • F200
  • Oculus Rift
  • oculus rift DK2
  • VR
  • 实感SDK
  • 实感摄像头
  • 英特尔实感
  • 3D 摄像头
  • 使用支持 TouchDesigner* 的英特尔® 实感™ 摄像头: 第 1 部分

    TouchDesigner*, created by Derivative, is a popular platform/program used worldwide for interactivity and real-time animations during live performances as well as rendering 3D animation sequences, building mapping, installations and recently, VR work. This article is part 1 of a two-part article in which Audri Phillips explains how the Intel® RealSense™ camera is integrated into and can be used in TouchDesigner*. The demos in Part 1 use the Intel RealSense camera TOP node, and the demos in Part 2 use the CHOP node. Both Part 1 and 2 include animations and downloadable TouchDesigner* files, .toe files, which can be used to follow along. 英特尔实感技术
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • Technologie Intel® RealSense™
  • Windows*
  • Intermédiaire
  • SDK Intel® RealSense™
  • Intel RealSense SDK
  • TouchDesigner
  • Derivative
  • Audri Phillips
  • 英特尔实感技术
  • 英特尔实感
  • 英特尔
  • Graphiques
  • 采用 JavaScript* 混合使用英特尔® 实感™ 摄像头与英特尔® Edison 开发板

    采用 JavaScript* 混合使用英特尔® 实感™ 摄像头与英特尔® Edison 开发板 This article describes how to use JavaScript to read hand gestures from an Intel RealSense camera and send the data via a node.js server to the Intel® Edison board, which will trigger a buzzer and LED that are connected to it. Find out about required hardware, and how to use the RealSense SDK to capture the gesture data.
  • Développeurs
  • Professionnel
  • Arduino
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • Technologie Intel® RealSense™
  • Internet des objets
  • Windows*
  • JavaScript*
  • Intermédiaire
  • SDK Intel® RealSense™
  • Intel® XDK
  • javascript
  • 英特尔
  • 英特尔 实感 摄像头
  • 英特尔 Edison 开发板
  • Intel RealSense SDK
  • Edison
  • Arduino
  • node.js
  • maker
  • javascript
  • gesture
  • Technologie Intel® RealSense™
  • Internet des objets
  • 英特尔® 实感™ SDK 背景分割特性

    英特尔实感技术背景移除 This article describes how to integrate Intel® RealSense™ SDK background segmentation (BGS) middleware into immersive collaboration applications. It outlines the expected behaviors and performance expectations under a variety of scenarios and presents some limitations that developers need to be aware of before shipping products to consumers.
  • Développeurs
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • Technologie Intel® RealSense™
  • SDK Intel® RealSense™
  • 英特尔
  • 实感技术
  • 背景移除
  • 英特尔实感技术
  • 英特尔实感
  • 采用英特尔® 实感™ 3D 摄像头和英特尔® Edison 的 3D 人体全身扫描系统: 我们如何做到的

    采用英特尔® 实感™ 3D 摄像头 At IDF 2015, Cappasity demonstrated a prototype 3D full-body scanner using Intel® RealSense™ cameras connected to Intel® NUC computers, and with a rotating platform controlled via an Intel® Edison board. In this article, Konstantin Popov explains the system in detail.
  • Développeurs
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • Technologie Intel® RealSense™
  • Windows*
  • Débutant
  • SDK Intel® RealSense™
  • OpenCL*
  • 3D 摄像头
  • 英特尔 实感
  • 英特尔 实感 摄像头
  • Intel Realsense camera
  • R200
  • 3D Scanning
  • Cappasity
  • Konstantin Popov
  • Microsoft DirectX* 12 中资源绑定的性能考虑因素

    Wolfgang Engel, CEO of Confetti, describes how to pick different resource binding mechanisms to run an application efficiently on specific Intel’s GPUs, folowing the release of Windows* 10 and the 6th generation Intel® Core™ processor family (code-name Skylake). Microsoft DirectX* 12
  • Développeurs
  • Microsoft Windows* 10
  • Développement de jeu
  • Windows*
  • C/C++
  • Avancé
  • Microsoft DirectX*
  • DirectX 12
  • Skylake
  • GPU
  • detect gpu
  • Wolfgang Engel
  • Resource Binding
  • 英特尔
  • Développement de jeu
  • Graphiques
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