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Intel® RealSense™ SDK Gold R2 – An Overview

The Intel® RealSense™ SDK Gold R2 (v4.0) release is now available! This brief overview walks you through product improvements from Gold R1 (v3.1) and some of the new natural interaction modalities that can be used to create compelling applications using the Intel RealSense SDK.
  • Développeurs
  • Microsoft Windows* 8
  • Technologie Intel® RealSense™
  • C#
  • C/C++
  • Java*
  • JavaScript*
  • Unity
  • Intermédiaire
  • SDK Intel® RealSense™
  • Technologie Intel® RealSense™
  • SDK
  • DCM
  • Gold R1
  • Gold R2 SDK
  • 3D Scanning
  • Pulse Estimator
  • Blob Tracking
  • Tips and Tricks to use Unity with the Intel RealSense SDK 2014

    This blog is meant to provide information, suggestions, and links for developers using Unity with the Intel RealSense SDK 2014. Please feel free to add info or corrections in the comments and I will add those into this article in future versions. Check back often for additions.

    Important Note on Unity Versions:

    Creating an Intel® RealSense™ SDK Interface to Unity* 3D UI Elements

    This article describes how to use Intel® RealSense™ technology to interface with traditional graphical user interface (GUI) widgets. Where the first two articles in this series concentrated on the three-dimensional (3‑D) elements in a typical Unity* 3D scene, this article shows how to use the Intel RealSense SDK to augment the supporting elements in a game or simulation.
  • Développeurs
  • Microsoft Windows* 8
  • Technologie Intel® RealSense™
  • Windows*
  • Unity
  • Intermédiaire
  • SDK Intel® RealSense™
  • Technologie Intel® RealSense™
  • Intel RealSense
  • Hand tracking
  • Unity 3D
  • unity
  • GUI widgets
  • Bringing RISK to the Digital World

    This case study examines the process that game developer Marmalade followed as it created an electronic version of Hasbro’s classic board game, RISK: The Game of Global Domination. The game plays well on desktop computers and 2 in 1s, but it really shines on All-in-One (AIO) PCs, which incorporate advanced graphics and multitouch technology with a a high-definition screen.
  • Développeurs
  • Microsoft Windows* 8
  • Développement de jeu
  • Windows*
  • Débutant
  • RISK
  • Marmalade
  • Hasbro
  • All in One
  • AIO
  • pAIO
  • 如何借助多 APK 支持在面向 x86 安卓设备的 Google Play 上发布应用

    Google Play has  新增面向 x86 CPU 架构的多 APK 支持。该  特性支持您针对定位于 x86 CPU 架构的应用发布不同的 APK。APK 是一套完整且独立的应用版本,它使用与 Google Play 上相同的应用列表,而且必须使用相同的软件包名称并使用相同的 release key 进行签名。当您的应用无法通过一个 APK 覆盖所有目标设备时,例如使用 Androind NDK 开发的应用,该特性将十分有用。您可以访问  Google 多 APK 支持页面(安卓开发人员站点),了解完整信息。

    下面的会话专门针对希望对应用进行打包以便支持安卓 x86 设备的安卓开发人员而创建:

    创建多 APK

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