IDF Keynote Love: Meet the Independent Software Vendors!

At IDF 2013 in San Francisco last week, keynotes from Hermann Eul, Kirk Skaugen, and Doug Fisher all highlighted independent software vendors – also known as ISVs - that are doing some pretty amazing work.  From Android* games to customized touch interfaces to cloud services, these developers are creating projects that are pushing the envelope of how we use technology.

Ideum* GestureWorks Gameplay

Ideum’s GestureWorks Gameplay software was shown as part of the keynote address on Wednesday, September 11.  Gameplay is a customizable touch overlay that can be added to non-touch enabled desktop games as an example of how more apps can enable touch capability in 2014. This doesn’t require the game developer to have to change any of their code. Also shown was 2-in1 state awareness, which is the ability for applications to switch modes with the 2-in-1 platform has been converted to either clamshell or tablet modes. In this case, the touch overlay only came up when the 2-in-1 was in tablet mode. Intel® has been working with ISVs to enable touch and 2-in-1 state awareness in apps running on the latest Intel® platforms.

More from the Ideum website:

“GestureWorks Gameplay is a revolutionary new way of interacting with popular PC games. Gameplay software for Windows 8 lets gamers use and build their own Virtual Controllers for touch, which are overlaid on top of existing PC games. In addition, gamers can use hundreds of personalized gestures to interact on the screen.”  - “GestureWorks Gameplay Revealed Today in San Francisco”, Ideum Blog

image courtesy GestureWorks Gameplay

You can sign up for the Beta, see a video of Gameplay in action, and read the press release on the GestureWorks Gameplay website

KO Krita Gemini

Krita Gemini for Windows* 8, “a fusion between Krita Sketch and Krita Desktop…. switches automatically and seamlessly between the full-featured desktop/notebook user interface and the sketch interface, which is optimized for tablets”, was demoed in Doug Fisher’s keynote on Wednesday, focusing on 2-in-1awareness, use of the stylus, Intel ®AVX2 optimization, and V Tune™ optimization.  

Intel has been supporting the work on Krita Gemini as a focus point for the new generation of Intel-powered 2-in-1 devices which can switch between desktop and touch mode. During development of this technology, Intel commented, "Krita Gemini is a brilliant example of how developers should utilize the option of a convertible device by using both tablet and desktop mode. The switching between the two modes works seamlessly."  See how Krita Gemini works in the video below:

Project Anarchy

Havok’s Project Anarchy was demoed in Wednesday’s keynotes was released and is available for free on Android. Havok is a leading provider of games development technologies' software. This release of Project Anarchy includes Havok’s Vision Engine, along with access to the Havok suite of tools for Physics, Animation, and AI. Developers can look forward to customizable game samples, advanced debugging, a flexible asset management system, and extensible C++ architecture, as well as support for Android (x86 and ARM), iOS, and Tizen. 

More on Project Anarchy:

“Project Anarchy is a free mobile game engine for iOS, Android (including X-86), and Tizen. It includes Havok’s Vision Engine along with Havok Physics, Havok Animation Studio and Havok AI. It has an extensible C++ architecture, optimized mobile rendering, a flexible asset management system, and Lua scripting and debugging. There are also complete game samples included with the SDK along with extensive courseware on the Project Anarchy site that game developers can use to quickly get up to speed with the engine and bring their game ideas to life.” – Introducing Project Anarchy, a Free Mobile Game Engine by Havok

You can watch a demo of the engine in action in the video below:

Gameloft* Asphalt 8

One of the most popular publishers worldwide for digital and social games is Gameloft, a game creator for all digital platforms, including mobile phones, smartphones, set-top boxes and connected TVs. Gameloft announced at IDF their plans to enhance upcoming Gameloft titles for Android platforms using Intel architecture-based platforms.

More from Gameloft:

image courtesy Gameloft

“We are thrilled to optimize our upcoming games for new Android platforms running Intel architecture and once again expand our game catalogue to new high-performance smartphones and tablets,” states Gonzague De Vallois, senior vice president of Publishing at Gameloft. “Intel’s innovative hardware platforms help us unleash our development capabilities for even greater creativity and reach new audiences.”

And more from Intel:

“Gameloft games are visually stunning and will help create immersive gaming experiences on Intel-based platforms,” said Doug Fisher, corporate vice president and general manager, Intel Software and Services Group. “With top gaming companies like Gameloft investing in Intel Architecture, it’s clear there is no better time for developers and consumers alike to choose systems running the latest Intel processors.”

Flying Helmet* EonAlter

Flying Helmet’s EonAlter is a table-top, role playing game that innovates cross-platform, working across multiple OS’s and devices. The goal is to bring back truly social gaming, with face to face collaboration between players. More from FlyingHelmetGames.com:

“Eon Altar is a new cooperative role-playing adventure that blends the experience of classic tabletop gaming and modern video games in a tabletop video game. Five friends fight through dungeons to uncover ancient secrets and compete for glory and wealth. Using personal handsets to control your character’s actions, with a tablet to adventure through dungeons as a group, players undertake a cinematic journey unlike anything ever before in a tabletop setting.“

Watch a demo of this exciting game below, using the tablet as a game board and showcasing the collaborative nature of this exciting new way to play social games:

HTML5 tools and services

In his keynote, Doug Fisher highlighted the need for cross platform services, and that Intel® has the tools and services to help developers create these solutions. HTML5 is a way to achieve this. In his keynote demo, a web developer showed how to use the new HTML5 development environment, Intel® XDK New, to create a full business to business cross platform solution. As part of this, the developer easily integrated Intel® Services (which includes Intel® Cloud Service Platform, Mashery, and Aepona) to add the services he needed to enable the workforce with business intelligence and location based services.

More on Intel® XDK New at http://html5dev-software.intel.com/, and more on Intel® Services at http://services.intel.com.

IDF=cool tech

Doug Fisher highly encouraged all developers to go to the Intel Developer Zone (IDZ), which gives developers worldwide a useful hub of resources for development. There, you’ll find the tips and tools you need to bring your brilliant ideas to life.

IDF always shines a spotlight on technological innovation. What was your favorite part of IDF? What did you think of these keynote demos? Let us know in the comments below.

 

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