Sorry for this noob question (amateur animator, migrating from Blender to Max/Havok), but I can't find any hint in the doc
Iimported Skyrim skeleton and animation (Max 2010 32 bit, HavokPcXsContentTools_2011-2-0_20110916), made some changes, and everything seems fine in Max, and the Preview-Tool. But when I try to export I get warnings in the Create Skeleton filter (manual, Root-Node)
0xabba99f4] Warning : Invalid scale/skew in initial pose of bone ....
for all bones of the skeleton. Similar messages in the Animation filter, and the resulting hkx file reults in a frozen pose in-game.
How can I fix that? Or better: where in the docs can I find what I made wrong.
Thanks for your help.