As the title says I have been struggling to get the data required to render the complete animated mesh in it's current state. I did find the vertex buffers, but the index buffers are different in the class structure to those of the vertex buffers so it was confusing... Maybe not enough documentation on this but anyways what should my approach be to getting the raw data out of the animated model so I can render it?
p.s after googling, I've found this quote by havok.yoav from back in 2009 : "the normal solution is to save out the renderable mesh seperately to a format used by the in game graphics engine"
a few things about this:
1. I need to get the raw data vertex info, indices, mats, no documentation or demo about this one...
2. If he means a separate file (because he said format), then what is the point of Havok Animation if I can't get the vertex data of the model's current state.
Thank you in advance ;]