When i create a capsule-shape, i can specify two points and a radius for this shape. As i see it, this should eliminate any need to use transform-shapes on capsules, since i can pack any rotation/translation into those points, right ?
I tried it, and it seems to work. But since it is not mentioned in the documentation, i want to make sure, i don't rely on it now, and have it break in some more complicated situations.
Since i guess this should improve performance, compared to using a transform-shape, maybe in debug-builds a message could mention, that for capsule-shapes no transform-shapes should ever be necessary, just as it now shows a message, when you use a transform-shape as the root-shape of a rigid-body.