This should be a rather simple problem to solve. I have a mesh that I want to add to my Havok world. I do not want to use Havok's Content tools to create a file and load it with Havok, instead I want to create a Havok shape at runtime and add it to the world. How can I do this? Unfortunately I have not been able to find enough information on Havok's classes (e.g. hkpExtendedMeshShape) to do this myself.
Any help is appreciated.