Has anyone built the TBB on the Playstation? Anything I should be particularly mindful of? This is just for threading on the PPE which is a PowerPC.I am thinking that if you can get it to build on thePowerPC Mac, it should build just fine on the playstation. I am running YDL (or FC6) on the PS3.
I have no problems building the Boost Thread library on the playstation in the past.