25 résultats de recherche pour "rigidbody aabb"

  1. Final transformation for shape AABB - Intel® Developer Zone


    5 oct. 2011 ... I need to get the AABB in world space in the final position. ... from 3DS Max, it contains the mesh and the physical data for single rigidbody.

  2. changing world size - Intel® Developer Zone


    21 sept. 2008 ... ... game and to make sure all rigidbodies stays inside the world (by changing ... What you could do is calc the size of the AABB of the shape you ...

  3. SOS!HELP!!! A problem of Collision Detection, bug?


    Oct 21, 2008 ... hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo); moppShape-> removeReference(); ... ( rigidBody->getTransform(), 0.0f, aabb );.

  4. questions about broadphase and phantom - Intel® Developer Zone


    Jan 6, 2010 ... for all rigidbody if (rb is in new broadphase's aabb) ... Big Plate (= Fixed rigidbody ) and 1 Phantom and 200 RigidBodies. 2. Move Phantom and ...

  5. Buoyancy? - Intel® Developer Zone


    30 sept. 2008 ... ... to get this done is to have an AABB phantom that covers your water. Then when your rigid body enters into the phantom, add a unary action ...

  6. broadPhase size - Intel® Developer Zone


    18 août 2008 ... Why are there bodies that get out of their AABB? ... This is by far the largest rigid body in the scene so the size of the world after my code is ...

  7. Phantom use - Intel® Developer Zone


    23 févr. 2009 ... 1a- Does the hkpShapePhantom use a shape to compute the aabb in the ... A good solution for this is to create a keyframed rigidBody in the ...

  8. Checking for rigid bodies within a certain radius


    Nov 28, 2009 ... ... the examples (specifically about phantoms) and they are all AABB. ... certain radius (whether it be a sphere or a circle) of another rigid body.

  9. Peformance warning - Intel® Developer Zone


    Jul 21, 2008 ... ... has an AABB which encloses more than 256 children of that shape. ... shape end up inside the AABB of a dynamic rigid body, all will have to ...

  10. Box freezes in mid air after bouncing. - Intel® Developer Zone


    ci.m_restitution = 1.0f;. hkpRigidBody* rigidBody = new hkpRigidBody(ci); ... The broadphase is an AABB that should enclose all your simulated world. This is ...

  11. Collision: ContactPoint changed - Intel® Developer Zone


    7 janv. 2009 ... But if a rigid body moves, the contact points (or few of them) will ... in the havok visual debugger when the AABB changes from blue to green).

  12. small clarification on source code comments regarding shape keys


    Aug 27, 2014 ... ... a key be considered immutable for the lifetime of the rigid body (in this ... that midphase will return a list of shapekeys overlapping the AABB.

  13. Using Havok for Raycasting - Intel® Developer Zone


    Hi, Sometimes we need simple ray casting that is accurate to AABB or Hull or Mesh ... Transform the ray to local shape space (using your rigid-body/renderable  ...

  14. Picking Ray and Hit Detection - Intel® Developer Zone


    In the RaycastAgainstProxy demo, an AABB phantom is inserted into the ... the ray interesects the AABB; this is different from actually creating a rigid body and ...

  15. Loading a Level into Havok - Intel® Developer Zone


    You can invoke hkpRigidBody::getName() on a rigid body to retrieve the name ... rigid bodies will be boxes - Havok supports a wide variety of rigid body shapes.

  16. Proper way to do "diamond" Heightfield tessellation?


    Sep 15, 2008 ... ... when that heightfield is queried for a raycast, rigidBody collision, etc. ... a list of all triangles overlapping the AABB of the cast, and then each ...

  17. Compound convex shapes? - Intel® Developer Zone


    Mar 17, 2009 ... Only each rigid body has a concept of where it is in the world. ... it wouldn't make sense to use an AABB here because I obviously would be ...

  18. Collision between Character and Particles - Intel® Developer Zone


    Are you properly adding/removing your character to the world (is it a character proxy or character rigid body?)? Are you ... 4) The VDB shows the AABB perfectly .

  19. Dernières contributions - Intel® Developer Zone


    Rubrique de forum, Detecting rigidbody "bounces" using Listeners · viperld, 2 ... Rubrique de forum, Final transformation for shape AABB · osiris_dev, 2, mer, ...

  20. trouble with positioning triggers - Intel® Developer Zone


    Jan 23, 2011 ... Seems like you'd just need to know the extents/size of your AABB, and ... tried to use the vertices of the mesh to compute the rigid body, no go.

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