Intel at Unite Australia 2014 Conference - Helping Developers Extend Native x86 Support in Unity* Games
On October 27, 2014 Unity Unite Australia 2014 Conference took place in Melbourne Convention and Exhibition Centre (MCEC).
Intel anunció hoy que está ayudando al estudio independiente Flying Mollusk a utilizar la tecnología Intel® RealSense™ en su ambicioso juego de horror psicológico “Nevermind*”, que emplea
Thousands of software developers visited the Intel® Software booth at the sold-out Microsoft Build conference April 29th – May 1st in San Francisco’s Moscone Center.
*Side note for the uninitiated: hackathon is an overarching term for any development ‘jam session’ – codefest refers to a software-creating subset of hackathons – gamejams are codefests where
Desde que comecei a trabalhar como Community Manager de HTML5 aqui na Intel, muita gente me pergunta o motivo da Intel apoiar o HTML5.
If you’re a game developer looking for tools that will help you compete without breaking the bank in the process, you’ll want to check out
What is inside a package for an NDK application on Android This video talks about the differnece between fat & thin binaries.