Filtres

271 résultats correspondants
Video

Epic Games Unreal Engine and Intel® Software Tools

Unreal Engine 4 from Epic Games is a revolutionary tool that helps game developers bring their visions to life.

Écrit par Jerry Makare (Intel) Dernière mise à jour le 03/08/2015 - 18:00
Video

Implementing Sierpiński Carpet in OpenCL 2.0

In this short video you will learn about implementing Sierpinski Carpet Kernel in OpenCL 2.0.

Écrit par Jerry Makare (Intel) Dernière mise à jour le 03/08/2015 - 18:00
Blog post

Visualize this! Using Intel Parallel Studios in Game development

Hello and welcome to another episode of Visualize this! where we talk about topics relating to Visual Computing.

Écrit par artigupta (Intel) Dernière mise à jour le 23/07/2015 - 13:59
Article

The Serial On-Ramp to the Multicore Highway: Preparing to Parallelize Code

This article discusses how coding and optimization on-the-fly are opposed and how performance experts approach performance improvement. It explains how they systematically prepare their code for optimization and how the optimization process is done.
Écrit par binstock Dernière mise à jour le 23/07/2015 - 13:57
Article

Sierpiński Carpet in OpenCL 2.0

We demonstrate how to create a Sierpinski Carpet in OpenCL 2.0

Écrit par Robert I. (Intel) Dernière mise à jour le 23/07/2015 - 13:28
Article

Deferred Mode Image Processing Framework: Simple and efficient use of Intel® multi-core technology and many–core architectures with Intel® Integrated Performance Primitives

The bottleneck for nearly all image processing algorithms is memory bandwidth. Deferred Mode Image Processing (DMIP), available with Intel® Integrated Performance Primitives (Intel® IPP), provides an efficient software solution for this.
Écrit par Igor Belyakov (Intel) Dernière mise à jour le 21/07/2015 - 17:51
Article

Utilizing Intel® AVX with Cakewalk SONAR* X1

SONAR* is Cakewalk's technology-leading digital audio workstation and runs natively on Intel® Core™ platforms. SONAR's processing of audio buffers for mixing and DSP as well as various data and bit depth conversions was updated to use Intel® AVX.
Écrit par Rajshree Chabukswar (Intel) Dernière mise à jour le 21/07/2015 - 11:55
Article

Accelerating Digital Multimedia Production with Hyper-Threading Technology

Overview
Écrit par admin Dernière mise à jour le 21/07/2015 - 11:55
Article

Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms

Most games render clouds with planar cloud textures mapping to the sky dome, which isn't visually convincing when approaching or passing through clouds. For a realistic experience in flying games, we describe a technique for dynamic volumetric clouds.
Écrit par Cage Lu (Intel) Dernière mise à jour le 21/07/2015 - 11:55
Article

Practical Intel® AVX Optimization on 2nd generation Intel® Core™ Processors

The introduction of the 2nd generation Intel® Core™ processor includes Intel® Advanced Vector Extension (Intel® AVX). Intel AVX is a new 256-bit instruction set extension to Intel® SSE. This article describes a simple methodology to utilize Intel AVX.
Écrit par guy-ben-haim (Intel) Dernière mise à jour le 21/07/2015 - 11:55
Pour de plus amples informations sur les optimisations de compilation, consultez notre Avertissement concernant les optimisations.