114 résultats correspondants
Blog post

Windows* 8 Tutorial: Writing a Multithreaded Application for the Windows Store* using Intel® Threading Building Blocks.

It is known that the Windows Store apps API is missing some commonly used thread functions, such as function CreateThread() and those that work with TLS keys.

Écrit par Vladimir Polin (Intel) Dernière mise à jour le 23/07/2015 - 13:59
Blog post

Tutorial Windows* 8: Escrevendo uma Aplicação Multithreaded para a Windows Store* usando a biblioteca Intel® Threading Building Blocks.

É sabido que a API das aplicações Windows Store não disponibiliza algumas funções comuns para trabalhar com Threads, como a CreateThread e aquelas que trabalha

Écrit par Felipe P. (Intel) Dernière mise à jour le 23/07/2015 - 13:59

Power Explorer

Today any review of a new processor whether it’s used in a desktop computer, a laptop, a tablet or a phone will contain lots of information about how efficient it is and the new technologies that have been used to achieve this performance. Operating system developers spend large amounts of time optimizing improve efficiency and extend battery life, but what can be done by someone who is designing...
Écrit par Leigh Davies (Intel) Dernière mise à jour le 23/07/2015 - 13:55
Blog post

Intel感知计算(1)- 简介

Intel感知计算(1)- 简介

Écrit par yanqing-wang (Intel) Dernière mise à jour le 23/07/2015 - 13:54
Blog post

See the world like a Terminator T-800. Augmented Reality with Oculus Rift.

The challenge
Écrit par Martin Förtsch Dernière mise à jour le 21/07/2015 - 15:08

Achieving Performance: An Approach to Optimizing a Game Engine

by Will Damon

Écrit par Dernière mise à jour le 21/07/2015 - 11:55

High-Performance Games: Addressing Performance Bottlenecks with DirectX*, GPUs, and CPUs

The last decade has seen tremendous advances in the field of computer graphics. This article presents an overview of common graphics pipeline bottlenecks and explains how recent advances in DirectX and graphics hardware are helping to overcome them.
Écrit par admin Dernière mise à jour le 21/07/2015 - 11:53

Removing CPU-GPU sync stalls in Galactic Civilizations* 3

Galactic Civilizations* 3 is a turn-based 4X strategy game recently released by Stardock Entertainment. This article describes how Intel® INDE Graphics Performance Analyzer's (GPA) Platform Analyzer was used to improve the game's performance by finding and removing several CPU-GPU sync stalls that had caused a loss of parallelism between the CPU and GPU.
Écrit par Raja Bala (Intel) Dernière mise à jour le 14/07/2015 - 08:09

保守形态抗锯齿 (CMAA) - 2014 年 3 月更新

本文摘自英特尔公司的 Leigh Davies 在 IDZ 发表的一篇博文,重点介绍了 Leigh 及其同事 Filip Strugar 被称为保守形态抗锯齿的全新抗锯齿技术工作成果。 以下为博文内容以及可供您检查的项目 

Écrit par Leigh Davies (Intel) Dernière mise à jour le 13/07/2015 - 01:56
Pour de plus amples informations sur les optimisations de compilation, consultez notre Avertissement concernant les optimisations.