Filtres

1205 résultats correspondants
Article

HD Graphics Quick Reference Guide

Quick Reference Guide to Intel® HD Graphics.
Écrit par admin Dernière mise à jour le 06/11/2014 - 21:54
Article

Intel HD Graphics Developers Guides

Intel® HD Graphics Developer's Guide. Intel® HD Graphics was introduced in 2010 with the Westmere family of processors.
Écrit par admin Dernière mise à jour le 12/11/2014 - 14:33
Article

Practical Game Architecture for Multi-core Systems

Developers create games for a multiple platforms. Given the rapid advance in PCs, today’s PCs often easily outperform Xbox 360* and PlayStation* 3 consoles. It’s possible to design a flexible game architecture that performs well on multiple platforms.
Écrit par admin Dernière mise à jour le 12/11/2014 - 12:36
Article

Sample Tweaker: Ocean Fog

This paper describes how we successfully optimized an existing graphics demo, named Ocean Fog, for our latest processors with Intel® Processor Graphics to achieve a 4x performance boost. Performance analysis was done using Intel® GPA.
Écrit par Jeff Laflam (Intel) Dernière mise à jour le 14/11/2014 - 11:10
Article

Footstep Navigation

Navigation is an essential ability of autonomous virtual characters. In this paper, we propose a detailed, biomechanically inspired model of how a character can move, outputting footsteps to an animation system.
Écrit par Shawn Singh Dernière mise à jour le 12/11/2014 - 13:26
Article

OpenSimulator Virtual World Server Case Study (part 1)

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
Écrit par robert-adams (Intel) Dernière mise à jour le 07/11/2014 - 14:03
Article

Intel @ GDC 2011

Tech Session Materials | Theater presentations | Visual

Écrit par admin Dernière mise à jour le 12/11/2014 - 19:11
Article

Experimental Cloud-based Ray Tracing Using Intel® MIC Architecture for Highly Parallel Visual Processing

The cloud is game-changing factor in computing. Companies are offering a service in which the game itself runs on servers in the cloud. It processes user interactions from the game client, & the server sends back a compressed, rendered image to the user.
Écrit par Daniel Pohl (Intel) Dernière mise à jour le 12/11/2014 - 12:39
Article

OpenSimulator Virtual World Server Case Study (part 2)

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
Écrit par robert-adams (Intel) Dernière mise à jour le 07/11/2014 - 14:18
Pour de plus amples informations sur les optimisations de compilation, consultez notre Avertissement concernant les optimisations.