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Using the Intel® Media SDK within MainConcept* H.264/AVC Encoder for Intel® Quick Sync Video hardware acceleration on 2nd Generation Intel® Core™ Family Processors

The Intel® Media SDK helps developers rapidly create code that takes advantage of hardware acceleration for video codecs. The following article describes how MainConcept adapted its encoder by creating a wrapper for Intel Media SDK 2.0.
Écrit par Administrateur Dernière mise à jour le 04/05/2016 - 02:38
Article

Power Benefits Using Intel Quick Sync Video H.264 Codec With Sorenson Squeeze

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Écrit par ANITA B. Dernière mise à jour le 04/05/2016 - 02:38
Article

每位游戏开发人员都应了解的 Windows 10* 特性

With UWP apps, Windows 10 ties together a wide variety of potential gaming platforms, with all platforms running variants of the same system and the apps delivered by the same store. Meanwhile, for other PC games, support provided for Steam* makes it even stronger than before. Whichever distribution works for your game, DirectX* 12 brings new life to games with significantly increased power.
Écrit par Brad Hill (Intel) Dernière mise à jour le 04/05/2016 - 02:38
Article

Windows 10* Features Every Game Developer Should Know

With UWP apps, Windows 10 ties together a wide variety of potential gaming platforms, with all platforms running variants of the same system and the apps delivered by the same store. Meanwhile, for other PC games, support provided for Steam* makes it even stronger than before. Whichever distribution works for your game, DirectX* 12 brings new life to games with significantly increased power.
Écrit par Brad Hill (Intel) Dernière mise à jour le 04/05/2016 - 02:38
Article

Возможности Windows 10*, о которых должны знать все разработчики игр

В Windows 10 реализован целый ряд новых и улучшенных возможностей. Кроме того, эта операционная система должна объединить широчайший диапазон игровых платформ с приложениями универсальной платформы Windows (UWP). Благодаря расширенной поддержке устройств-трансформеров можно использовать более естественные режимы взаимодействия. Поскольку все платформы работают под управлением вариантов одной и...
Écrit par Paul K. Dernière mise à jour le 04/05/2016 - 02:38
Blog post

Intel® Developer Zone at Microsoft Build 2015

Thousands of software developers visited the Intel® Software booth at the sold-out Microsoft Build conference April 29th – May 1st in San Francisco’s Moscone Center.

Écrit par Russ Beutler (Intel) Dernière mise à jour le 04/05/2016 - 02:38
Article

MP4/AVC Decode using the Intel® Media SDK

Intel® Media SDK is a great way to reduce the time & effort it takes to create media applications. This article describes the process of decoding MP4 files using Intel Media SDK with code examples from the open source application Media Player Classic.
Écrit par eric-sardella (Intel) Dernière mise à jour le 04/05/2016 - 02:28
Article

New, Exciting Intel Media Software Capabilities to Showcase at NAB Show 2016

Visit with Intel at NAB (booth SU621) in Las Vegas, Apr.. 18 to 21 and preview exciting demos of new media software capabilities. Get the fastest performance possible for your media processing, without compromising quality. Innovate faster and easier to HEVC,and to 4K - or even 8K. Intel is a world leader in computing, and Intel® architecture, media accelerators and software are at the heart of...
Écrit par Brenda C. (Intel) Dernière mise à jour le 04/05/2016 - 02:28
Article

Версия 2016: новые возможности Intel® Media Server Studio

Кодирование 4K HEVC в реальном времени, стабильность декодирования AVC и MPEG2
Écrit par Alexey K. Dernière mise à jour le 04/05/2016 - 02:28
Blog post

Get Fast Media Application Performance through Hardware Acceleration

For multimedia software, developers have huge opportunities to take advantage of the new heterogeneous architecture by adopting the new, hardware-accelerated codecs. Try out FFmpeg and the Intel Media SDK API sample: sample_multi_transcode to get the most out of your media processing.
Écrit par Gael Hofemeier (Intel) Dernière mise à jour le 04/05/2016 - 02:28
Pour de plus amples informations sur les optimisations de compilation, consultez notre Avertissement concernant les optimisations.