Blog post

Case Study: How Intel® GPA Measurements Alerted Me to Greatly Improve the FPS of my Windows* 8 Store App: The DispatcherTimer

Last year, I wrote a blog about creating your own simple collision detection code.  I implemented this for a children's math game I created.  You can refer to my blog here

Écrit par David Medawar (Intel) Dernière mise à jour le 25/07/2016 - 12:38

Intel Continues Quest for New Talent, as SMU Guildhall Dazzles With Fire and Ice

Imagine that you are Kaya, a young woman of the northern tribe. Your people worship the nature goddess but, having fallen out of favor with this celestial being, are now denied the sacred knowledge of fire and ice. Your task: traverse an ancient temple to learn the power of these elemental forces and show your people the ways of balance. You achieve this by reaching the highest terrace, the...
Écrit par Administrateur Dernière mise à jour le 20/07/2016 - 10:49
Blog post

Considerations for tuning Your Intel® Xeon Linux*/Apache* Server

In this blog, I will discuss a list of useful Linux commands to run, to tune your system for running the Apache web service, as well as some Apache tuning configuration changes which have shown to

Écrit par Thai Le (Intel) Dernière mise à jour le 14/07/2016 - 14:28

OpenSimulator Virtual World Server Case Study (part 3): Virtual World Server Power Savings by Dynamic Physics Tuning

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.

Écrit par robert-adams (Intel) Dernière mise à jour le 14/07/2016 - 14:18

Computing Delacorte Numbers with Julia

I came in 2nd in the Al Zimmermann Programming Contest "Delacorte Numbers", using a quad-core machine and the

Écrit par Arch D. Robison (Intel) Dernière mise à jour le 13/07/2016 - 12:32

Beatbuddy, an Indie Game, Expands with New Technologies


Écrit par Colleen C. (Intel) Dernière mise à jour le 13/07/2016 - 00:04



独立游戏开发公司如何与时俱进,不断拓展市场? 让我们了解一家多次获奖的独立游戏公司 Threaks —— 开发了《节奏小子 (BeatBuddy)》。 我们采访了该公司的联合首席执行官 Wolf Lang,以 了解他们如何驰骋游戏开发市场。


Écrit par Colleen C. (Intel) Dernière mise à jour le 13/07/2016 - 00:04

Beatbuddy, un juego independiente, se expande con nuevas tecnologías


Écrit par Dernière mise à jour le 13/07/2016 - 00:02
Pour de plus amples informations sur les optimisations de compilation, consultez notre Avertissement concernant les optimisations.