System Analyzer Getting Started Guide

Authored by JOEL L. (Intel)
Introduction Last updated on 05/01/2015 - 06:11

Power and Performance Optimization on Android*

Authored by Roman Khatko (Intel)

In this article I give a brief overview of power and performance optimization methodology on mobile devices. I hope it will help you better understand the challenges involved.

Last updated on 02/02/2015 - 16:19

Optimizing Android* Game mTricks Looting Crown on the Intel® Atom™ Platform

Authored by Tai Ha (Intel)
When you start to optimize a game, first determine where the application bottleneck is. Intel GPA can help you do this with some powerful analytic tools.If your game is CPU bound, then Intel VTune Amplifier is a helpful tool. If your game is GPU bound, then you can find more detail using Intel GPA.To fix GPU bottlenecks, you can try to find an efficient way of reducing draw calls, polygon count,... Last updated on 01/04/2015 - 10:26

Porting OpenGL* Games to Android* on Intel® Atom™ Processors (part 2)

Authored by admin

This article, the continuation of a two-part series, discusses the barriers that exist to porting OpenGL games to the Google Android platform.

Last updated on 30/05/2014 - 13:48

Портирование приложений OpenGL* на Android* на Intel® Atom (часть 2)

Authored by Artem Timoshenko (Intel)

Эта статья является продолжением серии из двух статей, в которой рассматриваются проблемы, возникающие в процессе портирования преложений на OpenGL на платформу Google Android.

Last updated on 30/05/2014 - 13:50

Using Intel® Graphics Performance Analyzers Console Client for Android* Application Performance Analysis

Authored by Roman Khatko (Intel)

A prior article, called Automated Android* Application Testing, explains automated testing and gives several metho

Last updated on 23/01/2014 - 13:45

面向 Android* 操作系统的英特尔® 图形性能分析器

Authored by Neal Pierman (Intel)
介绍

英特尔® 图形性能分析器(英特尔® GPA)套件是一套强大的图形和游戏分析工具,能够按照游戏开发人员的工作方式执行,通过快速提供可操作的数据帮助开发人员从系统层面下至每个绘制调用找到开发性能的机会,以节约宝贵的优化时间。

Last updated on 07/11/2014 - 15:30

在英特尔® 凌动™ 处理器上将 OpenGL* 游戏移植到 Android* (第二部分)

Authored by admin

本文是两部分中的第二部分,讨论了将 OpenGL 游戏移植到 Google Android 平台存在的障碍。 在开始游戏植入项目(包括 OpenGL 扩展的差别、浮点支持、纹理压缩格式和 GLU 库)之前,您应该认识到这些障碍。 此外,还介绍了借助 OpenGL ES 如何为英特尔凌动处理器设置 Android 的开发系统,以及如何获得 Android 虚拟设备模拟工具的最佳性能。

Last updated on 30/05/2014 - 13:49