Intel Graphics Media Accelerator Developer's Guide

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Latest Intel Graphics Developer's Guide Last updated on 14/08/2012 - 10:08

Intel® Visual Adrenaline Registration Complete

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Last updated on 29/01/2013 - 22:57

Sid Meier’s Civilization* V Finds the Graphics Sweet Spot

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Sid Meier’s Civilization* series has a successful 20-year history. This white paper describes how Firaxis utilized Intel® GPA to ensure Civilization V (Civ5) offers the best possible mix of graphics & game performance for the vast majority of systems. Last updated on 31/10/2014 - 10:41

High-Performance Games: Addressing Performance Bottlenecks with DirectX*, GPUs, and CPUs

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The last decade has seen tremendous advances in the field of computer graphics. This article presents an overview of common graphics pipeline bottlenecks and explains how recent advances in DirectX and graphics hardware are helping to overcome them. Last updated on 15/11/2014 - 18:29

It’s a Fast, Smooth, Well-lit World Out There: Confetti, MLAA, and Intel® Microarchitecture Codename Sandy Bridge Remodel Unreality

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Confetti Special Effects Inc. was founded by Wolfgang Engel and Peter Santoki to pursue leading-edge graphics programming technology. Confetti is one of the earliest providers of advanced graphics middleware tools based on MLAA technology. Last updated on 12/11/2014 - 13:38

"MAXIS*-mizing" Darkspore*: A Case Study of Graphic Analysis and Optimizations in Maxis’* Deferred Renderer

Authored by omar-a-rodriguez (Intel)
2nd Generation Intel® Core™ processors fundamentally changed the PC gaming landscape. Intel® GPA 4.0 provides full support for this next generation of processors. The Darkspore* team at Maxis used GPA to optimize their game for the new processor graphics. Last updated on 06/11/2014 - 14:02