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WebGL* in Chromium*: Behind the scenes

Chromium uses a multi-process1 architecture. Each webpage has its own rendering process, which runs in a sandbox and is very restricted in what it can access. This makes it much harder for malicious web content to mess with your computer. However, this is bad news for GPU acceleration since the renderer doesn't even have access to the GPU. This is solved by adding an extra process just for the...
Écrit par admin Dernière mise à jour le 09/10/2015 - 15:54

OpenCL™ and OpenGL* Interoperability Tutorial

OpenCL™ and OpenGL* are two common APIs that support efficient interoperability.

Écrit par Maxim Shevtsov (Intel) Dernière mise à jour le 07/10/2015 - 01:57

Platform Analyzer - Intel® Graphics Performance Analyzers (GPA)

Seth presents Platform Analyzer – the tool for CPU offline analysis in Intel Graphics Performance Analyzers. Learn how to use Platform Analyzer and discover its many different features.

Écrit par Seth S. (Intel) Dernière mise à jour le 06/10/2015 - 15:30

Application Performance Profiling – When to use Intel® Graphics Performance Analyzers and Intel® VTune Amplifier

Since both VTune Amplifier and GPA profile the performance of applications, the questions often arises – “Which one do I use in my situation?” The answer to this question leads to better understanding the differences between the two tools. The simple answer is, if it’s a graphics application, start with Graphics Performance Analyzer and then move to VTune Amplifier if your application ends up...
Écrit par Seth S. (Intel) Dernière mise à jour le 05/10/2015 - 14:50
Blog post

新版unity中如何配置Android X86平台

从unity4.6版本开始,unity已经对Android系统支持x86平台的编译构建了,同时也支持了通用二进制 (通用二进制作为默认的编译选项)。


Écrit par 斌 王. Dernière mise à jour le 30/09/2015 - 20:20

Announcing Graphics Performance Analyzers Version 2015 R3

Graphics Performance Analyzers Release 2015 R3 includes the latest toolset featuring support for - DirectX* 9, 10, 10.1, 11.0/11.1/11.2 workloads on Windows* - OpenGL* ES 1.X/2.X/3.0/3.1 workloads on Android - OpenGL* 3.2, 3.3, 4.0 Core Profile workloads on Ubuntu*
Écrit par Liudmila Mantrova (Intel) Dernière mise à jour le 21/09/2015 - 05:29

Live Analysis - Intel® Graphics Performance Analyzers ( GPA )

Live Analysis - Intel® Graphics Performance Analyzers ( GPA )

Écrit par Seth S. (Intel) Dernière mise à jour le 18/09/2015 - 09:52

Android OpenGL ES Workflow - Intel® Graphics Performance Analyzers

Seth presents the Android OpenGL ES workflow for Intel Graphics Performance Analyzes. Learn the basic GPA workflows or refresh your knowledge of the different tools.

Écrit par Seth S. (Intel) Dernière mise à jour le 17/09/2015 - 16:14

Graphics Performance Analyzers: Which Tools Are Available on My Platform?

Graphics Performance Analyzers are the premier tools for optimizing games on Microsoft Windows* OS. Graphics Performance Analyzers also support the analysis of games on Intel phones and tablets running the Google* Android*, and OpenGL* desktop applications on Ubuntu OS. This article describes the different platforms for the product, and how to download the product.
Écrit par Neal Pierman (Intel) Dernière mise à jour le 17/09/2015 - 12:07

Multi-OS Engine - OpenGL sample

This article describes the OpenGLBox sample in the Multi-OS Engine, a beta feature of Intel® INDE version 1.0.285 and later. This is a truly cross-platform sample. On the screenshots below you can see that the same Java-based application on iOS and Android looks and behaves the same way. Applications for different platforms share the data and part of the source code. How is this achieved? Scroll...
Écrit par Ilya Aleshkov Dernière mise à jour le 08/09/2015 - 11:49
Pour de plus amples informations sur les optimisations de compilation, consultez notre Avertissement concernant les optimisations.