Geospatial Texture Streaming From Slow Storage Devices

Authored by admin

June 2008© 2008, Id Software, Inc.

 

Last updated on 11/03/2013 - 15:21

Intel Graphics Media Accelerator Developer's Guide

Authored by 0
Latest Intel Graphics Developer's Guide Last updated on 14/08/2012 - 10:08

Multithreading the Rendering Pipeline for 3D Model Animation

Authored by David Bookout (Intel)
Abstract Last updated on 06/08/2013 - 13:07

Meet the Judges - HavokT Physics Innovation Contest

Authored by 0

Here are the judges who will be choosing the winners of this contest – each of them an expert in their own field.

Last updated on 14/08/2012 - 19:20

Video Gross Error Detection

Authored by Royce Fernald (Intel)
The Video Gross Error Detection methodology is designed to provide a platform independent, automated way to measure content delivery and quantify the video playback experience. Last updated on 07/11/2014 - 13:43

Real-Time Texture Streaming & Decompression

Authored by 0
Introduction Last updated on 21/08/2012 - 13:29

Best Practices in Game Design for the Ultra-Mobile PC

Authored by Michael Finkel (Intel)
The Ultra-Mobile PC (UMPC) platform is of increasing importance as a target system for game developers. Because these systems run on Microsoft Windows* XP Tablet PC Edition, they don't require a full operating system port for existing games, but the UMPC form factor does introduce a number of unique considerations in game design. Last updated on 18/04/2014 - 11:03

Integrated Graphics for UMD

Authored by 0
Introduction Last updated on 14/08/2012 - 23:24

Common Misconceptions of Intel® Integrated Graphics

Authored by Chuck De Sylva (Intel)
Intel® GMA X3000 Integrated Graphics Tech Update Last updated on 14/06/2013 - 16:10

Intel® GMA 3000 and X3000 Developer's Guide

Authored by Chuck De Sylva (Intel)
Latest Intel Graphics Developer's Guide Last updated on 30/07/2013 - 16:21