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Article

Compiler, Architecture and Tools Conference

CATC 2014    CATC 2015

Écrit par admin Dernière mise à jour le 07/07/2015 - 11:59
Forum topic

Program using IMSL LIN_SOL_GEN crashing on runtime machine

Hello all,

This has to be a silly problem but I can't seem to find the source of it.

Écrit par Cédric H. Dernière mise à jour le 07/07/2015 - 11:52
Forum topic

XDK buid page unsecure link is send as secure

When the app is built, the screen gives the possibility to send the link with or without secure download link.

Regardless whether the box was ticked or not, a secure link is being send. 

Écrit par Rainer S. Dernière mise à jour le 07/07/2015 - 11:51
Forum topic

Free Webinar! Join us!

Learn graphics performance analysis workflows for your Windows and Android games.

Écrit par Seth S. (Intel) Dernière mise à jour le 07/07/2015 - 11:46
Forum topic

what are the meaning of intel_gpu_top information when encoding by qsv

Hello!

Écrit par wang x. Dernière mise à jour le 07/07/2015 - 11:39
Forum topic

Camera stopped working

Hello,

Écrit par James M. Dernière mise à jour le 07/07/2015 - 11:36
Article

Efficient Multi-View Ray Tracing Using Edge Detection and Shader Reuse

Stereoscopic rendering and 3D stereo displays are quickly becoming mainstream. The natural extension is autostereoscopic multi-view displays, which by the use of parallax barriers or lenticular lenses, can accommodate many simultaneous viewers without the need for active or passive glasses. As these displays, for the foreseeable future, will support only a rather limited number of views, there is...
Écrit par Magnus Andersson (Intel) Dernière mise à jour le 07/07/2015 - 11:16
Blog post

Women in Technology: Guadalajara, México

June 26th Intel® Guadalajara organized and executed the first developer event 100% dedicated to women in Mexico.

Écrit par MATTHEW H. (Intel) Dernière mise à jour le 07/07/2015 - 11:14
Forum topic

what are the meaning of intel_gpu_top information when encoding by qsv

Hello!

Écrit par wang x. Dernière mise à jour le 07/07/2015 - 11:14
Article

Hierarchical Stochastic Motion Blur Rasterization

We present a hierarchical traversal algorithm for stochastic rasterization of motion blur, which efficiently reduces the number of inside tests needed to resolve spatio-temporal visibility. Our method is based on novel tile against moving primitive tests that also provide temporal bounds for the overlap. The algorithm works entirely in homogeneous coordinates, supports MSAA, facilitates efficient...
Écrit par Jacob Munkberg (Intel) Dernière mise à jour le 07/07/2015 - 11:12
Pour de plus amples informations sur les optimisations de compilation, consultez notre Avertissement concernant les optimisations.