visual computing

Fluid Simulation for Video Games (part 17)

Liquids are fluids that have a free surface (that is, a surface whose shape is not defined by its container). This article—the 17th in the series—describes how to identify a fluid surface. You can use this information to render the surface or to help compute surface tension.
  • Développeurs
  • Microsoft Windows* 8.x
  • Développement de jeu
  • Windows*
  • Avancé
  • Intel® Threading Building Blocks
  • Intel® Integrated Native Developer Experience (INDE)
  • GameCodeSample
  • fluid dynamics
  • computational fluid dynamic
  • visual computing
  • fluid simulation
  • Développement de jeu
  • Graphiques
  • S’abonner à visual computing