visual computing

Scene Graphs and Instancing

This is the fourth blog I’ve written on the subject of porting a DirectX demo over to OpenGL. The first blog details what my project is about. The second and third blogs talk about some of the areas I have been working on and the troubles I’ve been having with the conversion of .x files into a format I can use for OpenGL.

Visualize this! Live from Siggraph - Corel Movie Factory 7 and Intel Media SDK

Hello and welcome to another episode of Visualize this! where we talk about topics relating to Visual computing. I am Arti Gupta community manager for games development at Intel Software Network.

For Siggraph this year we decided on streaming live interviews with software vendors who are well known in the visual computing world and have worked with Intel products.

I spoke with Evelyn Watts Field services manager at Corel about Movie Factory 7 and their use of the Intel Media SDK.

Visualize this! Live from Siggraph - BOXX products and their use of Intel processors

Hello and welcome to another episode of Visualize this! where we talk about topics relating to Visual computing. I am Arti Gupta community manager for games development at Intel Software Network.

For Siggraph this year we decided on streaming live interviews with software vendors who are well known in the visual computing world and have worked with Intel products.

I spoke with John Civatte Director of Sales at BOXX technologies about the 4850 workstation, 10300 Render farm and Intel processors


Visualize this! Live from Siggraph - a talk with Cakewalk

Hello and welcome to another episode of Visualize this! where we talk about topics relating to Visual computing. I am Arti Gupta community manager for games development at Intel Software Network.

For Siggraph this year we decided on streaming live interviews with software vendors who are well known in the visual computing world and have worked with Intel products.

I spoke with Carl Jacobson VP of Marketing at Cakewalk about Sonar 8 and their use of threading with Intel processors and tools


Dreamworks and Intel at SIGGRAPH

There's something magic about SIGGRAPH in New Orleans. This is my third New Orleans SIGGRAPH, and the first since Katrina. It's great to see New Orleans back - and to see SIGGRAPH back in New Orleans!

I'll be in the booth manning our Concept Art kiosk much of the time (Intel is booth #2217) stop by and say "Hi!"  But - for a REAL kick. Come and say "Hi!" to all the Dreamworks Animation FX and animation wizards who'll be speaking in our booth theater or, in the case of the amazing Jono Gibbs, actually presenting at our FX kiosk the middle of each day!

Animator, Artist - Are You Nuts? Probably - but There is Help!

I was talking to Carl Jacobson from Cakewalk a while back about the challenges artists face in this world. Okay, I know, Cakewalk creates audio software, not what you'd normally call "visual computing" software but stick with me on this for a minute. Audio and visual are pretty much intertwined - especially for animators.

Throw Mom from the Train (figuratively...) - a must for artists...

Mom loves you.  She absolutely adores everything you do. That's why, if you want to excel as an artist, you must throw Mom from the train - in a figurative sense anyway.

Why?  Because mom loves the early stages of your art - the messed up line drawings, the noodles and doodles - exactly the way they ARE.  Mom is your number one fan...

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  • visual computing
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  • Visualize this! Game Demos - Smoke, Pet Me, Destroy the Castle and Horsepower

    Welcome to Episode #4 of Visualize This! where we talk about topics relating to Visual Computing. Our guest today is Scott Crabtree, Engineering manager in the Visual Computing Software Division and will share the game demos developed by his team and discuss tips and techniques on how to use parallel programming techniques combined with the power of multi core processors for enhanced game performance.



    Direct download link to the high quality MP4 video file (250 MB)

    S’abonner à visual computing