cpu

Оптимизация Android-игры mTricks Looting Crown для платформы Intel Atom

When you start to optimize a game, first determine where the application bottleneck is. Intel GPA can help you do this with some powerful analytic tools.If your game is CPU bound, then Intel VTune Amplifier is a helpful tool. If your game is GPU bound, then you can find more detail using Intel GPA.To fix GPU bottlenecks, you can try to find an efficient way of reducing draw calls, polygon count, and render state changes. You can also check the right size of terrain texture, animation objects, light maps, and the right order of z-buffer culling.
  • Développeurs
  • Android*
  • Android*
  • Analyseurs de performances graphiques
  • game optimization
  • Intel GPA
  • cpu
  • GPU
  • Développement de jeu
  • Optimisation
  • CPU-Bound Offline Analysis with Intel® Graphics Performance Analyzers (GPA) - Platform Analyzer

    Intel® Graphics Performance Analyzers (Intel® GPA) Platform Analyzer visualizes the execution profile of the tasks in your code on the entire platform over time, on both the CPU and GPU. This helps you understand task-based issues within your game, enabling you to optimize the compute and rendering tasks across both the CPU and GPU. Intel GPA Platform Analyzer uses trace data collected during the application run to provide a detailed analysis of how your code executes across all threads and correlates the CPU workload with that on the GPU.
  • Android*
  • Android*
  • Développement de jeu
  • Intel GPA
  • cpu
  • GPU
  • Trace Data
  • rendering tasks
  • Développement de jeu
  • 基于英特尔® 凌动™ 平台优化 Android* 游戏 mTricks Looting Crown

    When you start to optimize a game, first determine where the application bottleneck is. Intel GPA can help you do this with some powerful analytic tools.If your game is CPU bound, then Intel VTune Amplifier is a helpful tool. If your game is GPU bound, then you can find more detail using Intel GPA.To fix GPU bottlenecks, you can try to find an efficient way of reducing draw calls, polygon count, and render state changes. You can also check the right size of terrain texture, animation objects, light maps, and the right order of z-buffer culling.
  • Développeurs
  • Android*
  • Android*
  • Développement de jeu
  • Analyseurs de performances graphiques
  • game optimization
  • Intel GPA
  • cpu
  • GPU
  • Développement de jeu
  • Optimisation
  • S’abonner à cpu