Assignment on the European Football Elimination Problem (University of Osnabrueck)

The paper summarizes an assignment on the European Football Elimination Problem which was given to my students in this year\'s lecture on parallel and distributed algorithms. The students were asked to use Intel\'s TBB 3.0 to solve the assignment. The material also contains an application named Team Planer which can be used to generate input files for testing purposes.

Introduction to Parallel Programming video lecture series – Part 01 “Why Parallel? Why Now?”

The lecture given here is the first part in the “Introduction to Parallel Programming” video series. This part endeavors to define parallel computing, explain why parallel computing is becoming mainstream, and explain why explicit parallel programming is necessary. This part sets the tone for the other 11 parts in the series.

Running time: 9:51

Scalable parallel genetic algorithm for identifying sequences construction

The task of constructing of identifying sequences for synchronous sequential circuits is one of the central problems in the design process. Genetic algorithm (GA) is one of the possible solutions of this task. It uses simulation of digital circuits to value the quality of potential solutions. Due this fact GA of input sequences generation are very slowly. In this paper we propose parallel versions of GA of this type that adapted for multi-core workstations. In our approach we organize several parallel threads.

Parallel fault simulation algorithm for multi-core systems with common memory

Fault simulation for sequential circuits numbers among the highly compute-intensive tasks in the integrated circuit design process. In this paper we propose a new parallel fault simulation algorithm for multi-core workstations with common memory. We use dynamic fault grouping for each input test vector. Also each formed group is simulated in separate thread. Also we study the scalability of proposed algorithm. We report results for the ISCAS-89 benchmark circuits obtained on Intel’s MTL with 12 computational cores.

Designing Artificial Intelligence for Games (Part 4)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
  • Développeurs
  • Développement de jeu
  • Avancé
  • Débutant
  • Intermédiaire
  • Intel® VTune™ Amplifier
  • ai
  • Artificial intelligence
  • artificial intelligence engine
  • threading
  • parallelization
  • parallel
  • Développement de jeu
  • Graphiques
  • Informatique parallèle
  • GDC09: How Intel Parallel Studio works

    During the second day at Game Developers Conference 2009 in Cologne we had the chance to have a closer look at Intel Parallel Studio. Edmund Preiss took some time and shared some insights with us. OK, I wrote nearly anything about Parallel Studio but with this video blog have the chance to get all relevant information about Parallel Studio.

    S’abonner à parallel