OpenGL

Multi-OS Engine - OpenGL sample

This article describes the OpenGLBox sample in the Multi-OS Engine, a beta feature of Intel® INDE version 1.0.285 and later. This is a truly cross-platform sample. On the screenshots below you can see that the same Java-based application on iOS and Android looks and behaves the same way. Applications for different platforms share the data and part of the source code. How is this achieved? Scroll down!

  • Développeurs
  • Étudiants
  • Android*
  • Apple iOS*
  • Android*
  • Développement de jeu
  • Java*
  • Intermédiaire
  • Intel® INDE
  • INDE
  • multi-os engine
  • OpenGL
  • OpenGL*
  • Développement de jeu
  • Graphiques
  • Rendu
  • Intel® INDE Media for Mobile Tutorials - Video Capturing for Cocos2d-x* Applications on Android*

    This tutorial explains how to use Intel® INDE Media for Mobile to add video capturing capability to Cocos2d-x applications on Android.

    Head over to the INDE Media for Mobile GitHub page to get access to the source code. Github lets you see our commit history, submit bug issues and even create your own fork.

  • Développeurs
  • Étudiants
  • Android*
  • Android*
  • Développement de jeu
  • C/C++
  • Java*
  • Avancé
  • Intermédiaire
  • Intel® INDE
  • OpenGL
  • Android
  • cocos2d-x
  • OpenGL*
  • Développement de jeu
  • Graphiques
  • Case Study in Parallel Computation and Graphics Visualization: Parallel N-Body

    Target Audience: Undergraduate with 3D math and physics background (senior)

    Description: Medium-sized project that simulates the n-body problem (multiple non-colliding celestial objects influencing each other through gravity). Uses OpenGL and FreeGlut for visualization. Includes three versions for both Windows and Linux: serial, OpenMP, and CILK.

    S’abonner à OpenGL