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Ultimate Coder Challenge: Sixense Studios - Week 6

Hey everyone, chip from Sixense reporting in once again.  Wow, I am beat.  Two days after GDC and my feet are still throbbing.  I slept most of Saturday away and now here I am wide awake on on Sunday night with a messed-up sleep schedule.  This seems like as good a time as any to write our blog post.  At least by writing it now, I can sleep in a bit longer tomorrow. 

Wargame: European Escalation – Performance and Touch Case Study

Eugen Systems* and Intel worked together so that Wargame: European Escalation looks and runs great on Intel® platforms. We used Intel® Graphics Performance Analyzers (Intel® GPA) to quickly find graphics bottlenecks and let engineers at both companies try out fixes in the game. After identifying the bottlenecks, Eugen Systems added level of detail (LOD) support to the vegetation and grass, and sped up the shadow code. Now the game runs 1.3x faster, and no longer has low frame rates on close zoom.
  • Développeurs
  • Microsoft Windows* 8.x
  • Windows*
  • Analyseurs de performances graphiques
  • ultrabook
  • Eugen Systems
  • wargame
  • Graphiques
  • Bureau Microsoft Windows* 8
  • Interfaces tactiles
  • S’abonner à ultrabook