by Brad Hill and Leigh Davies.
We definitely lost one of our nine lives this week with integrating face tracking into our game, but we still have our cat’s eyes, and are still feel very confident that we will be able to show a stellar game at GDC. On the face tracking end of things we had some big wins. We are finally happy with the speed of the algorithms, and the way things are being tracked will work perfectly for putting into Kiwi Catapult Revenge. We completed some complex math to create very realistic perspective shiting in Unity.
Most of this week have been used to work on the Interface library you can see a demo of here:
It’s already Week 4 in the Ultimate Coder Challenge: Going Perceptual and our challengers have brought some seriously amazing work to the table at this point in the contest. This is the official halfway point, and progress is only going to accelerate from here.
Bring me the Bacon.
If you’re a developer searching for a great tool to add to your repertoire, you’ll want to check out Intel's HTML5 Development Environment, an HTML5-based development platform that enables developers to create one code base and port it to multiple platforms. Intel recently purchased the developer tools and build system from appMobi:
There’s a lot of talk these days about what makes a good “culture”, whether you’re an engineer, a software developer, or a chef. It’s all about finding a work environment that not only is conducive to getting stuff done, but also makes it a pleasure to get up in the morning and get there. In this article, we’re going to take a look at a few prominent developer voices that have discussed the idea of what makes a good developer culture. Is it the perks? Is it being extra “geeky”? Is it looking for collaboration where collaboration doesn’t normally happen?