Optimizing Without Breaking a Sweat

This article describes novel techniques developed to optimize DreamWork Animation's rendering, animation, and special effects applications without recompiling or relinking by preloading highly optimized libraries at run-time.
  • Développeurs
  • Bibliothèque Intel® Integrated Performance Primitives (IPP)
  • Intel® Threading Building Blocks
  • Intel® INDE
  • Intel® VTune™ Amplifier
  • libm
  • libimf
  • malloc
  • visual computing
  • zlib
  • dreamworks
  • memcpy
  • Développement de jeu
  • Graphiques
  • Optimisation
  • S’abonner à malloc