particle system

Fluid Simulation for Video Games (Part 8)

This is a series on fluid simulation for video games. This article explains how a vortex-based fluid simulation handles variable density in a fluid. The fluid flow includes motion because of buoyancy-heavier fluid sinks, and lighter fluid rises.
  • Développeurs
  • Développement de jeu
  • Intel® Threading Building Blocks
  • Intel® Integrated Native Developer Experience (INDE)
  • GameCodeSample
  • fluid simulation
  • vorticity
  • particle system
  • fluid buoyancy
  • Boussinesq
  • Développement de jeu
  • Graphiques
  • Fluid Simulation for Video Games (part 7)

    This is a series on fluid simulation for video games. This article explains how to integrate a fluid simulation into a typical particle system and introduces motion resulting from arbitrary external affectors (such as wind and forces).
  • Développeurs
  • Développement de jeu
  • Intel® Threading Building Blocks
  • Intel® Integrated Native Developer Experience (INDE)
  • visual computing
  • particle effects
  • vorticity
  • particle system
  • emission
  • Développement de jeu
  • Graphiques
  • Procedural Trees and Procedural Fire in a Virtual World

    Smoke is a multi-threaded game engine. Included in Smoke are procedurally generated trees & procedurally generated fire to generate a virtual burning forest. This paper explores Smoke's implementation of the Smart Particle Engine to set fire to trees.
  • Développeurs
  • Développement de jeu
  • Smoke – Démo de technologie de jeu
  • smoke framework
  • Smoke Demo
  • procedural fire
  • fire
  • visual computing
  • particles
  • particle system
  • procedural trees
  • tree parser
  • heat particles
  • Développement de jeu
  • Graphiques
  • S’abonner à particle system