unity

Intel® RealSense™ 3D scanning: Vertex Color to UV Map in Blender

The most recent SDK for the  Intel®  RealSense™ F200 camera now includes 3D scanning. This is an amazing feature and will allow developers and digital artists to scan in real world objects to use in their projects.  One use case is to scan in a real world object and use in Unity.  This blog post will take a look at how to convert the Vertex colors from the original scan, creating a UV Texture map so you can import the object to Unity.

3 Things You Can Do Now with the Intel® RealSense™ Unity* Toolkit

In this guide we will show you how to use some of the prefabs & samples that come with the Unity* Toolkit available in the Intel® RealSense™ SDK R2 (v4.0).  This guide assumes you have imported the toolkit into your Unity environment and are familiar with applying a RealSense script to a Unity object. When using Unity 5, be sure to add the two 64 bit libs available at \RSSDK\bin\x64.

The Path from Intel® Perceptual Computing SDK to Intel® RealSense™ SDK in Unity

While there isn't a direct path to migrate your Intel Perceptual Computing application to RealSense, the good news is that if your application has a good Natural User Interface design, the conversion process should be straightforward. Chris Skaggs talks about his experience, and demonstrates the RealSense SDK's easy-to-use interface with a simple Unity and RealSense code example.
  • Développeurs
  • Microsoft Windows* 8
  • Technologie Intel® RealSense™
  • Windows*
  • C#
  • Unity
  • Débutant
  • SDK Intel® RealSense™
  • Technologie Intel® RealSense™
  • unity
  • RealSense SDK
  • RealSense
  • Intel RealSense
  • Tips and Tricks to use Unity with the Intel RealSense SDK 2014

    This blog is meant to provide information, suggestions, and links for developers using Unity with the Intel RealSense SDK 2014. Please feel free to add info or corrections in the comments and I will add those into this article in future versions. Check back often for additions.

    Important Note on Unity Versions:

    Creating an Intel® RealSense™ SDK Interface to Unity* 3D UI Elements

    This article describes how to use Intel® RealSense™ technology to interface with traditional graphical user interface (GUI) widgets. Where the first two articles in this series concentrated on the three-dimensional (3‑D) elements in a typical Unity* 3D scene, this article shows how to use the Intel RealSense SDK to augment the supporting elements in a game or simulation.
  • Développeurs
  • Microsoft Windows* 8
  • Technologie Intel® RealSense™
  • Windows*
  • Unity
  • Intermédiaire
  • SDK Intel® RealSense™
  • Technologie Intel® RealSense™
  • Intel RealSense
  • Hand tracking
  • Unity 3D
  • unity
  • GUI widgets
  • S’abonner à unity