Développement de jeu

Platform Analyzer - Analyzing Healthy and not-so Healthy Applications

Recently my wife purchased a thick and expensive book. As an ultrasonic diagnostician for children, she purchases many books, but this one had me puzzled.  The book was titled Ultrasound Anatomy of the Healthy Child.  Why would she need a book that showed only healthy children?  I asked her and her answer was simple: to diagnose any disease, even one not yet discovered, you need to know what a healthy child looks like. 

In this article we will act like doctors, analyzing and comparing a healthy and a not-so-healthy application.

Knock – knock – knock.

  • Développeurs
  • Microsoft Windows* (XP, Vista, 7)
  • Microsoft Windows* 10
  • Microsoft Windows* 8.x
  • Développement de jeu
  • Technologie Intel® RealSense™
  • Windows*
  • Intermédiaire
  • SDK Intel® RealSense™
  • Analyseurs de performances graphiques
  • Microsoft DirectX*
  • Intel RealSense
  • GameDev
  • Graphics performance analysis
  • Développement de jeu
  • Graphiques
  • Optimisation
  • Freejam Builds Loyalty for Robocraft* Through a User-Friendly Development Strategy

    Using Unity and DirectX, and working in conjunction with Intel, Freejam created an online game—Robocraft—that appeals to players of all ages and works well across a wide range of computing technology. A focus on usability prompted the development team to make different decisions than they might have made if the focus were on appearance. The game was designed to work with older technology and adapt to each player’s computing resources. Optimizations were performed to ensure that these older systems could handle the graphics.
  • Développeurs
  • Développement de jeu
  • Unity; DirectX; Optimizations graphics. Robocraft; Freejam
  • Développement de jeu
  • Optimisation
  • S’abonner à Développement de jeu