Développement de jeu

I don't have a 2 in 1 device, how can I play?

This question/comment comes from @MutluIsik on twitter.

The contest is really about inspiring developer to come up with innovative new games that push the envelope on the limits and boundaries of "what is a PC game?" versus "what is a tablet game?".  By having games that adapt the hardware to provide the gamer with both an immersive PC experience as well as an intuitive tablet experience, you let them play your game when they want, how they want, wherever they are.

Hello World & #GDC2014 Party Cheat Sheet

For those that program (or are learning to program), the convention is that one's first program is called "Hello World," where, as the name implies, the quest is to get the display (whatever it may be) to show "Hello World." In this case, this is my first blog as the Community Manager for Intel® RealSense technology. I step into this role, taking over for the wonderful Bob Duffy, who is moving on to the roll of being the manager of community managers.

Intel Galileo Pac-man game using Bluetooth

Over the past weekend I attended an Intel sponsored 3 days make-a-thon at Tech Shop in San Francisco, California. The premise of this is to make-a-thon was to make a wearable game by using Intel’s Galileo Development board and a wide array of sensors. Our project was to make a game similar to Pac-man.

Announcing Intel® Graphics Performance Analyzers Version 2014 R2

Intel GPA Release 2014 R2 includes the latest toolset featuring support for DirectX* 9, 10, 10.1, and 11.0 workloads on Windows* and OpenGL* ES 1.X/2.X workloads on Android.
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