A case study using Intel® RealSense™ SDK and Intel® GPA Platform Analyzer to troubleshoot issues within an application.
DirectX* is a programming interface set that Microsoft* uses to control the underlying hardware and handle multi-media tasks (especially games and video) on Windows* operating system platform. DirectX* API is divided into multiple components. APIs within different components are independent and updated separately, which ensure that the games only need to use necessary functions. Each component has the capabilities to access different hardware which include graphics card, sound card, GPU and other input devices that have standard interfaces like joystick and mouse.
Using Unity and DirectX, and working in conjunction with Intel, Freejam created an online game—Robocraft—that appeals to players of all ages and works well across a wide range of computing technology. A focus on usability prompted the development team to make different decisions than they might have made if the focus were on appearance. The game was designed to work with older technology and adapt to each player’s computing resources. Optimizations were performed to ensure that these older systems could handle the graphics.