The Intel® Perceptual Computing SDK 2013 R8 is now available! We've added a few interesting new features and are excited to see the exciting applications our developers will use them for. So what's new?
1. Need this camera calibrate? the accuracy seems bad.No accuracy is given in spec. Can It be used for pose estimation?
Razer Hydra and Oculus Rift don't support OSX, but work in Unity on OSX. Is Perceptual similar, or could it be?
Hi. We are using QSV h.264 decoder in our product to decode several streams simultaneously (in joined sessions).
At some point, message box pops up which says "R6025 - pure virtual functional call" when inside MFXVideoDECODE_DecodeFrameAsync call.
This happens with libmfxhw64.dll file version 184.108.40.206. Is this a known issue and how it can be avoided?
Now I try to record the depth image by UtilPipeline, and I enable the capture by :
So I get a video of depth image which lasts about 20 seconds, 30fps. It takes about 607MB. Furthermore, I want to remove the UV map of the depth image so that the memory will be smaller. As a consequence, I change the code to:
I am using the IMSDK to encode HD/UHD video streams using h264 codec at very high bitrates (100-200 Mbps or so). My platform is a Haswell i7 4771 running Ubuntu 12.04 (with the right kernel 3.8.0-23-generic). This works perfectly well using the 2013R3 release.
Hi. We find that QuickSync does not work in 64-bit on computer with Windows N and Intel HD 3000 graphics card. We investigated this issue and find following.
1. 32-bit and 64-bit hardware dlls present and located in same folder.
2. Quicksync works in 32-bit application but in 64-bit application it does not work.
3. MFXInit function call fails in 64-bit with MFX_ERR_UNSUPPORTED error code, I tried also automatic detection.
Analyzer tool logs for 32-bit and 64-bit attached.
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