Graphiques

Animation for Flash Games (part 1): Sprite Creation for the Animator

Adobe* Flash* is a powerful animation tool. Using Flash to animate games takes a special touch as the animations need to be functional in a game engine. Part 1 of this series shows how to create animated sprites in Flash.
  • animation
  • flash
  • visual computing
  • artistanimator
  • animation tutorial
  • Graphiques
  • Integrating 3D Image Sequences into Flash

    Adobe Flash* is used in numerous applications, from online streaming of video and audio to creating sophisticated Web site and gaming experiences for netbooks and PCs. This article shows how to integrate 3D image sequences into your animated projects.
  • Développeurs
  • Développement de jeu
  • Adobe
  • flash
  • visual computing
  • artistanimator
  • 3D art
  • 3D animation
  • Adobe Flash
  • 3D image
  • Développement de jeu
  • Graphiques
  • Animation for Flash Games (part 2): Sprite Manipulation for the Scripter

    This article shows Flash game developers how to manipulate animated sprites for use in Flash* games. Flash was recently updated to make it more efficient for mobile devices and netbooks. This article uses a sprite to create a simple platform game engine.
  • artist
  • animation
  • flash
  • visual computing
  • artistanimator
  • animation tutorial
  • animation techniques
  • Adobe Flash
  • sprite
  • animation control
  • animation script
  • Graphiques
  • Image Sequences or Vector Art in the Development of Flash* Games and Virtual Worlds?

    This article covers the numerous reasons why artists & developers would use an image or image sequence as opposed to vector art as it relates to Flash games and virtual world development.
  • flash
  • visual computing
  • artistanimator
  • Adobe Flash
  • raster images
  • vector images
  • image sequence
  • vector art
  • Développement de jeu
  • Graphiques
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