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Intel® INDE as a Tool for Game Developers using Commercial Game Engines

Abstract

Game development is pretty tough these days. Not only do developers have to contend with the ever-decreasing “half-life” of products on multiple platforms, but multiple OS versions present yet more challenges. And optimizing games for even a single platform is becoming even more difficult, as the complexity of systems continues to increase, and power now plays a critical role in game performance. But with billions of Windows* and Android* devices, the potential payback is enormous.

  • Développeurs
  • Android*
  • Microsoft Windows* (XP, Vista, 7)
  • Microsoft Windows* 8.x
  • Android*
  • Windows*
  • C/C++
  • Débutant
  • Intermédiaire
  • Intel® Integrated Native Developer Experience (INDE)
  • Intel® INDE as a Tool for Independent Game Developers

    Abstract

    Game development is pretty tough these days. Not only do developers have to contend with the ever-decreasing “half-life” of products on multiple platforms, but multiple OS versions present yet more challenges. And optimizing games for even a single platform is becoming even more difficult, as the complexity of systems continues to increase, and power now plays a critical role in game performance. But with billions of Windows* and Android* devices, the potential payback is enormous.

  • Développeurs
  • Android*
  • Microsoft Windows* (XP, Vista, 7)
  • Microsoft Windows* 8.x
  • Android*
  • Windows*
  • C/C++
  • Débutant
  • Intermédiaire
  • Intel® Integrated Native Developer Experience (INDE)
  • Intel® Galileo: Getting Started – Ethernet

    Getting Started Home

    Overview

    In this guide you’ll setup network access to your Intel® Galileo Board and obtain an IP address through ethernet.  Looking for the Wi-Fi* card setup? See Integrated Wi-Fi and Bluetooth card setup for the Intel® Galileo board

    Requirements

  • Développeurs
  • Étudiants
  • Arduino
  • Linux*
  • Internet des objets
  • Intermédiaire
  • Criando Jogos Multiplataforma com Cocos2d-x versão 3.0 ou superior

    Faça o download do documento

    Neste tutorial você irá aprender como criar um jogo simples utilizando o framework Cocos2d-X, versão 3.0 ou superior, em um ambiente de desenvolvimento Windows* e como compilar para rodar em Windows e Android*.

  • Développeurs
  • Partenaires
  • Professeurs
  • Étudiants
  • Android*
  • Microsoft Windows* (XP, Vista, 7)
  • Microsoft Windows* 8.x
  • Android*
  • Développement de jeu
  • Windows*
  • C/C++
  • Débutant
  • cocos2d-x
  • android game
  • Développement de jeu
  • Bureau Microsoft Windows* 8
  • How to use XDB to do kernel debug on Yocto with Minnowboard MAX

    Introduction

    Minnowboard MAX is an open hardware which is utilized Intel Atom processor. This hardware is a small and low cost but offer exceptional performance, flexibility, openness and standards. We can prepare micro sd card or usb flash device to expand the hardware storage and easy exchange difference OS to develop. Yocto project is an open source which helps you to create a customized Linux-based system for embedded products.

    We set up the debug environment as figure below and build your Yocto image for the Minnowboard MAX first.

  • Développeurs
  • Projet Yocto
  • Débogueur Intel® JTAG
  • Intel® System Debugger
  • Software Guard Extensions
  • Débogage
  • Outils de développement
  • Getting Started with OpenCL™ Code Builder

    About this Document

    The intention of this guide is to provide quick steps to create, build, debug, and analyze OpenCL™ applications with the OpenCL™ Code Builder, a part of Intel® Integrated Native Development Environment (Intel® INDE)

  • Développeurs
  • Professeurs
  • Étudiants
  • Microsoft Windows* (XP, Vista, 7)
  • Microsoft Windows* 8.x
  • Android*
  • Windows*
  • C/C++
  • Débutant
  • Intel® SDK pour applications OpenCL™
  • OpenCL™ Code Builder
  • OpenCL*
  • Creating multi-platform games with Cocos2d-x version 3.0 or later

    Download Document

    In this tutorial you’ll learn how to create a simple game using the Cocos2d-x framework, version 3.0 or later, in a Windows* development environment and how to compile it to run on Windows and Android*.

  • Développeurs
  • Partenaires
  • Professeurs
  • Étudiants
  • Android*
  • Microsoft Windows* (XP, Vista, 7)
  • Microsoft Windows* 8.x
  • Android*
  • Développement de jeu
  • Windows*
  • C/C++
  • Débutant
  • cocos2d-x
  • android game
  • Développement de jeu
  • Bureau Microsoft Windows* 8
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