Bureau Microsoft Windows* 8

Quick Installation Guide for OpenCL™ Development on Windows* with Intel® INDE and Intel® Media Server Studio

Intel® INDE provides a comprehensive tool set for developing applications targeting both CPU and GPUs, enriching the development experience of an OpenCL developer. Yet, if you got used to work with the legacy Intel® SDK for OpenCL™ Applications or if you just want to get started and build your first OpenCL code quickly, you can follow these steps and install only the OpenCL™ Code Builder component of Intel® INDE, The OpenCL™ Code Builder comes as a component of Intel® Media Server Studio as well, so you are welcome to take that route.

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  • Mobills Labs otimiza seu aplicativo para plataforma Intel® Atom

    Com mais de 700 mil downloads, o Mobills é um aplicativo para controle financeiro brasileiro muito reconhecido no Google Play. O aplicativo foi desenvolvido pela startup Mobills Labs e hoje está disponível para Android, iOS e Web. O aplicativo vem recebendo várias melhorias, principalmente para tablets Android com processadores da Intel®, onde são utilizados códigos nativos em C e C++ para otimizar e melhorar a performance nesses dispositivos.

    Criando Jogos Multiplataforma com Cocos2d-x versão 3.0 ou superior

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    Neste tutorial você irá aprender como criar um jogo simples utilizando o framework Cocos2d-X, versão 3.0 ou superior, em um ambiente de desenvolvimento Windows* e como compilar para rodar em Windows e Android*.

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  • Creating multi-platform games with Cocos2d-x version 3.0 or later

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    In this tutorial you’ll learn how to create a simple game using the Cocos2d-x framework, version 3.0 or later, in a Windows* development environment and how to compile it to run on Windows and Android*.

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  • 使用Cocos2d-x 3.0或更新版本创建多平台游戏

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    在本教程中,您将了解到如何使用 3.0 版或更高版本 Cocos2d-x 框架在 Windows* 开发环境中创建简单的游戏,以及如何实施编译以便它在 Windows 和 Android* 上运行。

    Cocos2d-x 是什么?

    Cocos2d-x 是一种跨平台的游戏(及互动书本等其他图形应用)框架,基于 iOS* cocos2d,但使用 C++、JavaScript* 或 Lua*,而非 Objective-C*。

    该框架的一个优势在于支持创建可部署于不同平台(Android、iOS、Win32、Windows* Phone、Mac*、Linux* 等)上的游戏,有助于保持相同的代码库,只需针对每种平台进行特定的调整。

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  • How to develop a WPF APP that use Realsense SDK

    All my works with Realsense SDK (and previously with Perceptual) was realized in Windows Form essentially because I started to study the SDK from the sample supplied with the SDK and I don't think to change it.
    When I start to develop my application for the APP Challenge I think to create an application that can change its resolution and adapt its User Interface accordingly to the specific resolution and type of device where will be used.
    To do this I think to create a WPF application, but when I try to do it I find some problems.

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  • Media: Video Transcoding Sample

    Native console application sample which performs transcoding of elementary video stream from one compressed format to another. Includes the following features:

    • multiple video streams transcoding
    • video resizing, de-interlacing
    • video rotation via User Plug-in Sample
    • video rotation via User Plug-in Sample using Intel® OpenCL™

    Download the sample here

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