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Quick Installation Guide for OpenCL™ Development on Windows* with Intel® Media Server Studio

Intel® Media Server Studio is a comprehensive suite that enables development of awe-inspiring and visually enriching media applications, by providing access to the underlying media features that are exposed via the Media SDK and the drivers (Linux* and Windows*). The OpenCL™ Code Builder component assists with creating, debugging, and analyzing OpenCL™ applications for the underlying architecture.

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  • Mobills Labs otimiza seu aplicativo para plataforma Intel® Atom

    Com mais de 700 mil downloads, o Mobills é um aplicativo para controle financeiro brasileiro muito reconhecido no Google Play. O aplicativo foi desenvolvido pela startup Mobills Labs e hoje está disponível para Android, iOS e Web. O aplicativo vem recebendo várias melhorias, principalmente para tablets Android com processadores da Intel®, onde são utilizados códigos nativos em C e C++ para otimizar e melhorar a performance nesses dispositivos.

    Criando Jogos Multiplataforma com Cocos2d-x versão 3.0 ou superior

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    Neste tutorial você irá aprender como criar um jogo simples utilizando o framework Cocos2d-X, versão 3.0 ou superior, em um ambiente de desenvolvimento Windows* e como compilar para rodar em Windows e Android*.

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  • 使用Cocos2d-x 3.0或更新版本创建多平台游戏

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    在本教程中,您将了解到如何使用 3.0 版或更高版本 Cocos2d-x 框架在 Windows* 开发环境中创建简单的游戏,以及如何实施编译以便它在 Windows 和 Android* 上运行。

    Cocos2d-x 是什么?

    Cocos2d-x 是一种跨平台的游戏(及互动书本等其他图形应用)框架,基于 iOS* cocos2d,但使用 C++、JavaScript* 或 Lua*,而非 Objective-C*。

    该框架的一个优势在于支持创建可部署于不同平台(Android、iOS、Win32、Windows* Phone、Mac*、Linux* 等)上的游戏,有助于保持相同的代码库,只需针对每种平台进行特定的调整。

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  • Создание многоплатформенных игр с использованием Cocos2d-x версии 3.0 и выше

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    Прочитав данное руководство, вы узнаете, как создать простую игру с помощью Cocos2d-x 3.0 или более поздней версии в среде разработки Windows и как скомпилировать её для запуска в Windows и Android*.

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  • How to develop a WPF APP that use Realsense SDK

    All my works with Realsense SDK (and previously with Perceptual) was realized in Windows Form essentially because I started to study the SDK from the sample supplied with the SDK and I don't think to change it.
    When I start to develop my application for the APP Challenge I think to create an application that can change its resolution and adapt its User Interface accordingly to the specific resolution and type of device where will be used.
    To do this I think to create a WPF application, but when I try to do it I find some problems.

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