Hi, physics of fluids will be the part of Havok Cloth?
We are using Maya 8.5 and the Havok exporter.
The Animation Container class in Havok has a function FindSkeletonByName, but I see no FindAnimationBindingByName. I've looked at the documentation on the hkaAnimationBinding class and there doesn't seem to be any way to name animations.
We need to be able to name our animations so that we can use the right animation for the right skeleton. Does anyone know of a way to do this, and then obtain the animation name in code?
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I created a character and placed it on top of an animated rigid body (cube shape). Both have friction = 1.0, and the rigid body is animated at a slow velocity using setHardKeyFrame. The problem is that once the rigid body stops, the character immediately falls off the cube. Changing the friction does not impact the result. What can I do to ensure the character stay on the cube until I specifically move it manually?
Is there a way to change the world size (i.e. broadphase size) after its creation?
I want to be able to load more .hkx file during the game and to make sure all rigidbodies stays inside the world (by changing the world size to include them).
Has anyone experienced this problem before?
- Using autodesk maya to create 2 meshes. A box and a sphere. Sphere is a moving body falling onto the box.
- Exported to .hkx using havok content tools. *Note transform scene was set to use SCALE_FEET_XXX
- Confirmed with preview scene that sphere falls until it hits the box.
- Loaded hkx unto the graphics engine
- Sphere falls and collides somewhere in mid-air and does not seem to reach the box
What is the requirements for exporting Maya's vertex blend animations? For some reason 'Create Skeleton' filter ignores 'blendShape' animations attached to polyshape object. Havok's manual doesn't says much about deformations export.
Thanks in advance.
I have this error in my engine, so, i've done a simple example, and i alsow get it. Example is next:
I have main.cpp with code:
htf = boost::shared_ptr(new HavokTestFramework());
I'm having problems with my code and Visual Studio points t a line where myhkStringMap is declared. The code looks like so:
Hi everyone, i have been trying to make run a simple demo with havok, i can compile it successfully, but when i run it i got this message:
"This application has failed to start because the application configuration is incorrect. Review the manifest file for posible errors. Reinstalling the app... "
The reason of this error could be that im using win XP?... because this demo is tested under vista.
Thanks a lot for any help.