I have a frame which repeatedly causes a timeout of the graphics driver and I would like to find out why. If I run with the WARP renderer it will eventually complete the frame, but it will take several minutes. I would really like to be able to capture this frame in GPA and find which draw call is the dodgy one.
So my questions would be:
1) can I capture several seconds worth of frames (hopefully including my bad frame), so that I can replay the capture and find the faulting frame and then the draw call?